2021-06-04 15:28:47 +00:00
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#include <metal_stdlib>
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using namespace metal;
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2022-06-24 17:01:59 +00:00
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template<typename T, size_t N>
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struct tint_array {
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const constant T& operator[](size_t i) const constant { return elements[i]; }
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device T& operator[](size_t i) device { return elements[i]; }
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const device T& operator[](size_t i) const device { return elements[i]; }
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thread T& operator[](size_t i) thread { return elements[i]; }
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const thread T& operator[](size_t i) const thread { return elements[i]; }
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threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
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const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
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T elements[N];
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};
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2022-02-09 23:55:51 +00:00
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2022-06-24 17:01:59 +00:00
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struct MyStruct {
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float f1;
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};
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constant int v1 = 1;
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constant uint v2 = 1u;
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constant float v3 = 1.0f;
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constant int3 v4 = int3(1);
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constant uint3 v5 = uint3(1u);
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constant float3 v6 = float3(1.0f);
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constant float3x3 v7 = float3x3(float3(1.0f), float3(1.0f), float3(1.0f));
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constant MyStruct v8 = {};
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constant tint_array<float, 10> v9 = tint_array<float, 10>{};
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struct tint_symbol_1 {
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float4 value [[color(0)]];
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};
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2021-08-04 22:15:28 +00:00
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float4 tint_symbol_inner() {
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return float4(0.0f);
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}
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2021-06-04 15:28:47 +00:00
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fragment tint_symbol_1 tint_symbol() {
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float4 const inner_result = tint_symbol_inner();
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tint_symbol_1 wrapper_result = {};
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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