#version 310 es
layout(binding = 0, std140) uniform UBO_ubo {
int dynamic_idx;
uint pad;
uint pad_1;
uint pad_2;
} ubo;
struct S {
int data[64];
};
layout(binding = 1, std430) buffer Result_ssbo {
int tint_symbol;
} result;
void f() {
S s = S(int[64](0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0));
s.data[ubo.dynamic_idx] = 1;
result.tint_symbol = s.data[3];
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;