29 lines
629 B
GLSL
29 lines
629 B
GLSL
#version 310 es
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layout(binding = 0, std140) uniform UBO_ubo {
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int dynamic_idx;
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uint pad;
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uint pad_1;
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uint pad_2;
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} ubo;
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struct S {
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int data[64];
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};
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layout(binding = 1, std430) buffer Result_ssbo {
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int tint_symbol;
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} result;
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void f() {
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S s = S(int[64](0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0));
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s.data[ubo.dynamic_idx] = 1;
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result.tint_symbol = s.data[3];
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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f();
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return;
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}
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