dawn-cmake/test/tint/builtins/insertBits/vec3/i32.spvasm.expected.glsl

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#version 310 es
ivec3 tint_insert_bits(ivec3 v, ivec3 n, uint offset, uint count) {
uint s = min(offset, 32u);
uint e = min(32u, (s + count));
return bitfieldInsert(v, n, int(s), int((e - s)));
}
void f_1() {
ivec3 v = ivec3(0);
ivec3 n = ivec3(0);
uint offset_1 = 0u;
uint count = 0u;
ivec3 x_18 = v;
ivec3 x_19 = n;
uint x_20 = offset_1;
uint x_21 = count;
ivec3 x_16 = tint_insert_bits(x_18, x_19, x_20, x_21);
return;
}
void f() {
f_1();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}