dawn-cmake/test/intrinsics/gen/textureGatherCompare/182fd4.wgsl.expected.wgsl

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[[group(1), binding(0)]] var arg_0 : texture_depth_cube;
[[group(1), binding(1)]] var arg_1 : sampler_comparison;
fn textureGatherCompare_182fd4() {
var res : vec4<f32> = textureGatherCompare(arg_0, arg_1, vec3<f32>(), 1.0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
textureGatherCompare_182fd4();
return vec4<f32>();
}
[[stage(fragment)]]
fn fragment_main() {
textureGatherCompare_182fd4();
}
[[stage(compute), workgroup_size(1)]]
fn compute_main() {
textureGatherCompare_182fd4();
}