2021-11-16 15:15:36 +00:00
|
|
|
#version 310 es
|
|
|
|
precision mediump float;
|
|
|
|
|
|
|
|
uniform highp sampler2D arg_0;
|
|
|
|
|
|
|
|
|
|
|
|
void textureSample_667d76() {
|
2021-12-21 16:53:36 +00:00
|
|
|
float res = textureOffset(arg_0, vec2(0.0f, 0.0f), ivec2(0, 0)).x;
|
2021-11-16 15:15:36 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void fragment_main() {
|
|
|
|
textureSample_667d76();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
void main() {
|
|
|
|
fragment_main();
|
|
|
|
}
|
|
|
|
|
|
|
|
|