#version 310 es
precision mediump float;
uniform highp sampler2D arg_0;
void textureSample_667d76() {
float res = textureOffset(arg_0, vec2(0.0f, 0.0f), ivec2(0, 0)).x;
}
void fragment_main() {
textureSample_667d76();
return;
void main() {
fragment_main();