16 lines
193 B
Plaintext
16 lines
193 B
Plaintext
|
#version 310 es
|
||
|
precision mediump float;
|
||
|
|
||
|
uniform highp usampler2D t;
|
||
|
|
||
|
|
||
|
void tint_symbol() {
|
||
|
uvec4 res = textureGather(t, vec2(0.0f, 0.0f), 1);
|
||
|
return;
|
||
|
}
|
||
|
void main() {
|
||
|
tint_symbol();
|
||
|
}
|
||
|
|
||
|
|