static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
int i = 0;
int j = 0;
i = 0;
j = 1;
while (true) {
if ((i < clamp(j, 5, 9))) {
} else {
break;
}
i = (i + 1);
j = (j + 1);
bool tint_tmp = (i == 9);
if (tint_tmp) {
tint_tmp = (j == 10);
if ((tint_tmp)) {
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
return;
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
main_out main_inner() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
return tint_symbol_1;
tint_symbol main() {
const main_out inner_result = main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;