dawn-cmake/test/vk-gl-cts/rasterization/line_continuity/line-strip/1.wgsl.expected.hlsl

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vk-gl-cts/rasterization/line_continuity/line-strip/1.wgsl:9:26 warning: use of deprecated intrinsic
let x_22 : vec4<f32> = textureLoad(texture, vec2<i32>(vec2<f32>(x_19.x, x_19.y)));
^^^^^^^^^^^
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static float4 color_out = float4(0.0f, 0.0f, 0.0f, 0.0f);
Texture2D<float4> tint_symbol : register(t0, space0);
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
const float4 x_19 = gl_FragCoord;
const float4 x_22 = tint_symbol.Load(int3(int2(float2(x_19.x, x_19.y)), 0));
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color_out = x_22;
return;
}
struct main_out {
float4 color_out_1;
};
struct tint_symbol_2 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_3 {
float4 color_out_1 : SV_Target0;
};
main_out main_inner(float4 gl_FragCoord_param) {
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gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_4 = {color_out};
return tint_symbol_4;
}
tint_symbol_3 main(tint_symbol_2 tint_symbol_1) {
const main_out inner_result = main_inner(tint_symbol_1.gl_FragCoord_param);
tint_symbol_3 wrapper_result = (tint_symbol_3)0;
wrapper_result.color_out_1 = inner_result.color_out_1;
return wrapper_result;
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}