dawn-cmake/test/tint/builtins/gen/var/textureGather/2a4f40.wgsl.expected.fxc.hlsl

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Texture2DArray arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
RWByteAddressBuffer prevent_dce : register(u0, space2);
void textureGather_2a4f40() {
float2 arg_2 = (1.0f).xx;
uint arg_3 = 1u;
float4 res = arg_0.Gather(arg_1, float3(arg_2, float(arg_3)));
prevent_dce.Store4(0u, asuint(res));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureGather_2a4f40();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureGather_2a4f40();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureGather_2a4f40();
return;
}