36 lines
706 B
HLSL
36 lines
706 B
HLSL
|
Texture2DArray arg_0 : register(t0, space1);
|
||
|
SamplerState arg_1 : register(s1, space1);
|
||
|
|
||
|
void textureGather_2a4f40() {
|
||
|
float2 arg_2 = (0.0f).xx;
|
||
|
uint arg_3 = 1u;
|
||
|
float4 res = arg_0.Gather(arg_1, float3(arg_2, float(arg_3)));
|
||
|
}
|
||
|
|
||
|
struct tint_symbol {
|
||
|
float4 value : SV_Position;
|
||
|
};
|
||
|
|
||
|
float4 vertex_main_inner() {
|
||
|
textureGather_2a4f40();
|
||
|
return (0.0f).xxxx;
|
||
|
}
|
||
|
|
||
|
tint_symbol vertex_main() {
|
||
|
const float4 inner_result = vertex_main_inner();
|
||
|
tint_symbol wrapper_result = (tint_symbol)0;
|
||
|
wrapper_result.value = inner_result;
|
||
|
return wrapper_result;
|
||
|
}
|
||
|
|
||
|
void fragment_main() {
|
||
|
textureGather_2a4f40();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
[numthreads(1, 1, 1)]
|
||
|
void compute_main() {
|
||
|
textureGather_2a4f40();
|
||
|
return;
|
||
|
}
|