2022-01-06 15:31:21 +00:00
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#version 310 es
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2022-02-02 15:25:42 +00:00
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uniform highp sampler2DArrayShadow arg_0_arg_1;
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2022-01-06 15:31:21 +00:00
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2023-03-06 18:25:08 +00:00
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layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
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vec4 inner;
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} prevent_dce;
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2022-06-02 14:36:10 +00:00
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void textureGather_d90605() {
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2022-11-04 17:06:03 +00:00
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vec2 arg_2 = vec2(1.0f);
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2022-06-02 14:36:10 +00:00
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int arg_3 = 1;
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2022-11-04 17:06:03 +00:00
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vec4 res = textureGatherOffset(arg_0_arg_1, vec3(arg_2, float(arg_3)), 0.0, ivec2(1));
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2023-03-06 18:25:08 +00:00
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prevent_dce.inner = res;
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2022-01-06 15:31:21 +00:00
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}
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2022-01-28 22:36:58 +00:00
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vec4 vertex_main() {
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2022-06-02 14:36:10 +00:00
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textureGather_d90605();
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2022-06-01 01:11:59 +00:00
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return vec4(0.0f);
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2022-01-06 15:31:21 +00:00
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}
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void main() {
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2022-04-22 21:25:02 +00:00
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gl_PointSize = 1.0;
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2022-01-28 22:36:58 +00:00
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vec4 inner_result = vertex_main();
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gl_Position = inner_result;
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gl_Position.y = -(gl_Position.y);
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gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
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return;
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2022-01-06 15:31:21 +00:00
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}
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#version 310 es
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2023-03-09 19:58:23 +00:00
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precision highp float;
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2022-01-06 15:31:21 +00:00
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2022-02-02 15:25:42 +00:00
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uniform highp sampler2DArrayShadow arg_0_arg_1;
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2022-01-06 15:31:21 +00:00
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2023-03-06 18:25:08 +00:00
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layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
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vec4 inner;
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} prevent_dce;
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2022-06-02 14:36:10 +00:00
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void textureGather_d90605() {
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2022-11-04 17:06:03 +00:00
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vec2 arg_2 = vec2(1.0f);
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2022-06-02 14:36:10 +00:00
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int arg_3 = 1;
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2022-11-04 17:06:03 +00:00
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vec4 res = textureGatherOffset(arg_0_arg_1, vec3(arg_2, float(arg_3)), 0.0, ivec2(1));
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2023-03-06 18:25:08 +00:00
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prevent_dce.inner = res;
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2022-01-06 15:31:21 +00:00
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}
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void fragment_main() {
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2022-06-02 14:36:10 +00:00
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textureGather_d90605();
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2022-01-06 15:31:21 +00:00
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}
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2022-01-26 16:48:55 +00:00
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2022-01-06 15:31:21 +00:00
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void main() {
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fragment_main();
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2022-01-28 22:36:58 +00:00
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return;
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2022-01-06 15:31:21 +00:00
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}
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#version 310 es
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2022-02-02 15:25:42 +00:00
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uniform highp sampler2DArrayShadow arg_0_arg_1;
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2022-01-06 15:31:21 +00:00
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2023-03-06 18:25:08 +00:00
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layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
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vec4 inner;
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} prevent_dce;
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2022-06-02 14:36:10 +00:00
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void textureGather_d90605() {
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2022-11-04 17:06:03 +00:00
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vec2 arg_2 = vec2(1.0f);
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2022-06-02 14:36:10 +00:00
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int arg_3 = 1;
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2022-11-04 17:06:03 +00:00
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vec4 res = textureGatherOffset(arg_0_arg_1, vec3(arg_2, float(arg_3)), 0.0, ivec2(1));
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2023-03-06 18:25:08 +00:00
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prevent_dce.inner = res;
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2022-01-06 15:31:21 +00:00
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}
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void compute_main() {
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2022-06-02 14:36:10 +00:00
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textureGather_d90605();
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2022-01-06 15:31:21 +00:00
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}
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2022-01-26 16:48:55 +00:00
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2022-01-28 22:36:58 +00:00
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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2022-01-06 15:31:21 +00:00
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void main() {
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compute_main();
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2022-01-28 22:36:58 +00:00
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return;
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2022-01-06 15:31:21 +00:00
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}
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