2022-01-06 15:31:21 +00:00
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#version 310 es
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2023-03-09 19:58:23 +00:00
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precision highp float;
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2022-01-06 15:31:21 +00:00
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2022-01-24 17:17:22 +00:00
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uniform highp sampler2D t_s;
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2022-01-06 15:31:21 +00:00
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void tint_symbol() {
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2022-06-01 01:11:59 +00:00
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vec4 res = textureGather(t_s, vec2(0.0f), 2);
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2022-01-06 15:31:21 +00:00
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}
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2022-01-26 16:48:55 +00:00
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2022-01-06 15:31:21 +00:00
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void main() {
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tint_symbol();
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2022-01-28 22:36:58 +00:00
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return;
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2022-01-06 15:31:21 +00:00
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}
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