dawn-cmake/test/tint/expressions/swizzle/write/packed_vec3/i32.wgsl.expected.glsl

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#version 310 es
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
struct S {
ivec3 v;
};
layout(binding = 0, std430) buffer S_1 {
ivec3 v;
} U;
void f() {
U.v = ivec3(1, 2, 3);
U.v.x = 1;
U.v.y = 2;
U.v.z = 3;
}