GLSL: put std430 packing on all buffer variables.
This is not 100% correct (the exceptions for mat2 and friends are not implemented yet), but gets more tests passing in Dawn. Bug: tint:1415 Change-Id: Ia11c63a5236f35e724431a65ddb6ef3c598775d0 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/79380 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: David Neto <dneto@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
This commit is contained in:
parent
c6d967b4dd
commit
46647f1c13
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@ -1752,7 +1752,7 @@ bool GeneratorImpl::EmitStorageVariable(const sem::Variable* var) {
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return false;
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}
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ast::VariableBindingPoint bp = decl->BindingPoint();
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line() << "layout(binding = " << bp.binding->value << ") buffer "
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line() << "layout(binding = " << bp.binding->value << ", std430) buffer "
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<< UniqueIdentifier(StructName(str)) << " {";
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EmitStructMembers(current_buffer_, str);
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auto name = builder_.Symbols().NameFor(decl->symbol);
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@ -468,7 +468,7 @@ struct Data {
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float b;
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};
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layout(binding = 0) buffer Data_1 {
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layout(binding = 0, std430) buffer Data_1 {
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int a;
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float b;
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} coord;
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@ -523,7 +523,7 @@ struct Data {
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float b;
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};
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layout(binding = 0) buffer Data_1 {
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layout(binding = 0, std430) buffer Data_1 {
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int a;
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float b;
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} coord;
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@ -574,7 +574,7 @@ struct Data {
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float b;
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};
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layout(binding = 0) buffer Data_1 {
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layout(binding = 0, std430) buffer Data_1 {
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int a;
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float b;
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} coord;
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@ -626,7 +626,7 @@ struct Data {
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float b;
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};
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layout(binding = 0) buffer Data_1 {
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layout(binding = 0, std430) buffer Data_1 {
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int a;
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float b;
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} coord;
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@ -733,7 +733,7 @@ struct S {
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float x;
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};
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layout(binding = 0) buffer S_1 {
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layout(binding = 0, std430) buffer S_1 {
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float x;
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} coord;
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float sub_func(float param) {
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@ -980,7 +980,7 @@ struct Data {
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float d;
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};
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layout(binding = 0) buffer Data_1 {
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layout(binding = 0, std430) buffer Data_1 {
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float d;
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} data;
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void a() {
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@ -299,7 +299,7 @@ struct Data {
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mat2x3 b;
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};
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layout(binding = 0) buffer Data_1 {
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layout(binding = 0, std430) buffer Data_1 {
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int a;
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mat2x3 b;
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} data;
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@ -347,7 +347,7 @@ struct Data {
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mat4x3 a;
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};
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layout(binding = 0) buffer Data_1 {
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layout(binding = 0, std430) buffer Data_1 {
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float z;
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mat4x3 a;
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} data;
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@ -393,7 +393,7 @@ struct Data {
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int a[5];
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};
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layout(binding = 0) buffer Data_1 {
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layout(binding = 0, std430) buffer Data_1 {
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float z;
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int a[5];
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} data;
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@ -440,7 +440,7 @@ struct Data {
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int a[5];
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};
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layout(binding = 0) buffer Data_1 {
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layout(binding = 0, std430) buffer Data_1 {
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float z;
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int a[5];
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} data;
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@ -484,7 +484,7 @@ struct Data {
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int a[5];
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};
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layout(binding = 0) buffer Data_1 {
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layout(binding = 0, std430) buffer Data_1 {
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float z;
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int a[5];
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} data;
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@ -543,7 +543,7 @@ struct Data {
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Inner c[4];
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};
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layout(binding = 0) buffer Data_1 {
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layout(binding = 0, std430) buffer Data_1 {
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Inner c[4];
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} data;
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void tint_symbol() {
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@ -604,7 +604,7 @@ struct Data {
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Inner c[4];
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};
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layout(binding = 0) buffer Data_1 {
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layout(binding = 0, std430) buffer Data_1 {
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Inner c[4];
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} data;
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void tint_symbol() {
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@ -665,7 +665,7 @@ struct Data {
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Inner c[4];
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};
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layout(binding = 0) buffer Data_1 {
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layout(binding = 0, std430) buffer Data_1 {
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Inner c[4];
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} data;
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void tint_symbol() {
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@ -726,7 +726,7 @@ struct Data {
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Inner c[4];
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};
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layout(binding = 0) buffer Data_1 {
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layout(binding = 0, std430) buffer Data_1 {
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Inner c[4];
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} data;
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void tint_symbol() {
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@ -783,7 +783,7 @@ struct Data {
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Inner c[4];
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};
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layout(binding = 0) buffer Data_1 {
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layout(binding = 0, std430) buffer Data_1 {
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Inner c[4];
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} data;
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void tint_symbol() {
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@ -844,7 +844,7 @@ struct Data {
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Inner c[4];
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};
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layout(binding = 0) buffer Data_1 {
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layout(binding = 0, std430) buffer Data_1 {
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Inner c[4];
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} data;
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void tint_symbol() {
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@ -51,7 +51,7 @@ TEST_F(GlslSanitizerTest, Call_ArrayLength) {
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auto* expect = R"(#version 310 es
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precision mediump float;
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layout(binding = 1) buffer my_struct_1 {
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layout(binding = 1, std430) buffer my_struct_1 {
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float a[];
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} b;
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void a_func() {
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@ -99,7 +99,7 @@ TEST_F(GlslSanitizerTest, Call_ArrayLength_OtherMembersInStruct) {
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auto* expect = R"(#version 310 es
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precision mediump float;
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layout(binding = 1) buffer my_struct_1 {
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layout(binding = 1, std430) buffer my_struct_1 {
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float z;
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float a[];
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} b;
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@ -150,7 +150,7 @@ TEST_F(GlslSanitizerTest, Call_ArrayLength_ViaLets) {
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auto* expect = R"(#version 310 es
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precision mediump float;
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layout(binding = 1) buffer my_struct_1 {
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layout(binding = 1, std430) buffer my_struct_1 {
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float a[];
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} b;
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void a_func() {
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@ -15,7 +15,7 @@ layout(binding = 0) uniform S_1 {
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ivec4 arr[4];
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} src_uniform;
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layout(binding = 1) buffer S_2 {
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layout(binding = 1, std430) buffer S_2 {
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ivec4 arr[4];
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} src_storage;
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ivec4[4] ret_arr() {
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@ -15,7 +15,7 @@ layout(binding = 0) uniform S_1 {
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ivec4 arr[4];
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} src_uniform;
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layout(binding = 1) buffer S_2 {
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layout(binding = 1, std430) buffer S_2 {
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ivec4 arr[4];
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} src_storage;
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ivec4 dst[4] = ivec4[4](ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0));
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@ -19,13 +19,13 @@ layout(binding = 0) uniform S_1 {
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ivec4 arr[4];
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} src_uniform;
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layout(binding = 1) buffer S_2 {
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layout(binding = 1, std430) buffer S_2 {
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ivec4 arr[4];
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} src_storage;
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layout(binding = 2) buffer S_3 {
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layout(binding = 2, std430) buffer S_3 {
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ivec4 arr[4];
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} dst;
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layout(binding = 3) buffer S_nested_1 {
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layout(binding = 3, std430) buffer S_nested_1 {
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int arr[4][3][2];
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} dst_nested;
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ivec4[4] ret_arr() {
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@ -15,7 +15,7 @@ layout(binding = 0) uniform S_1 {
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ivec4 arr[4];
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} src_uniform;
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layout(binding = 1) buffer S_2 {
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layout(binding = 1, std430) buffer S_2 {
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ivec4 arr[4];
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} src_storage;
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shared ivec4 dst[4];
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@ -13,7 +13,7 @@ struct S {
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strided_arr_1 a[4];
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};
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layout(binding = 0) buffer S_1 {
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layout(binding = 0, std430) buffer S_1 {
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strided_arr_1 a[4];
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} s;
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void f_1() {
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@ -165,7 +165,7 @@ layout(binding = 0) uniform SimulationParams_1 {
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vec4 seed;
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} sim_params;
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layout(binding = 1) buffer Particles_1 {
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layout(binding = 1, std430) buffer Particles_1 {
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Particle particles[];
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} data;
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struct UBO {
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@ -257,10 +257,10 @@ layout(binding = 3) uniform UBO_1 {
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uint width;
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} ubo;
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layout(binding = 4) buffer Buffer_1 {
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layout(binding = 4, std430) buffer Buffer_1 {
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float weights[];
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} buf_in;
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layout(binding = 5) buffer Buffer_2 {
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layout(binding = 5, std430) buffer Buffer_2 {
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float weights[];
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} buf_out;
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uniform highp sampler2D tex_in_1;
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@ -315,10 +315,10 @@ layout(binding = 3) uniform UBO_1 {
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uint width;
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} ubo;
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layout(binding = 4) buffer Buffer_1 {
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layout(binding = 4, std430) buffer Buffer_1 {
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float weights[];
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} buf_in;
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layout(binding = 5) buffer Buffer_2 {
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layout(binding = 5, std430) buffer Buffer_2 {
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float weights[];
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} buf_out;
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layout(rgba8) uniform highp writeonly image2D tex_out;
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@ -57,7 +57,7 @@ struct ClusterLightGroup {
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uint indices[1769472];
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};
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layout(binding = 1) buffer ClusterLightGroup_1 {
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layout(binding = 1, std430) buffer ClusterLightGroup_1 {
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uint offset;
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ClusterLights lights[27648];
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uint indices[1769472];
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@ -69,7 +69,7 @@ struct Light {
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float intensity;
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};
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layout(binding = 2) buffer GlobalLights_1 {
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layout(binding = 2, std430) buffer GlobalLights_1 {
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vec3 ambient;
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vec3 dirColor;
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float dirIntensity;
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@ -94,7 +94,7 @@ uint getClusterIndex(vec4 fragCoord) {
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return ((tile.x + (tile.y * tileCount.x)) + ((tile.z * tileCount.x) * tileCount.y));
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}
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layout(binding = 6) buffer LightShadowTable_1 {
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layout(binding = 6, std430) buffer LightShadowTable_1 {
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int light[];
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} lightShadowTable;
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vec2 shadowSampleOffsets[16] = vec2[16](vec2(-1.5f, -1.5f), vec2(-1.5f, -0.5f), vec2(-1.5f, 0.5f), vec2(-1.5f, 1.5f), vec2(-0.5f, -1.5f), vec2(-0.5f, -0.5f), vec2(-0.5f, 0.5f), vec2(-0.5f, 1.5f), vec2(0.5f, -1.5f), vec2(0.5f, -0.5f), vec2(0.5f, 0.5f), vec2(0.5f, 1.5f), vec2(1.5f, -1.5f), vec2(1.5f, -0.5f), vec2(1.5f, 0.5f), vec2(1.5f, 1.5f));
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@ -104,7 +104,7 @@ struct ShadowProperties {
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mat4 viewProj;
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};
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layout(binding = 7) buffer LightShadows_1 {
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layout(binding = 7, std430) buffer LightShadows_1 {
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ShadowProperties properties[];
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} shadow;
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uniform highp sampler2D shadowTexture_1;
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@ -13,7 +13,7 @@ struct Inner {
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ivec4 i[4];
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};
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layout(binding = 0) buffer S_1 {
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layout(binding = 0, std430) buffer S_1 {
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Inner arr[];
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} s;
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void tint_symbol(uint idx) {
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@ -13,7 +13,7 @@ struct Inner {
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ivec4 i[4];
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};
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layout(binding = 0) buffer S_1 {
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layout(binding = 0, std430) buffer S_1 {
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Inner arr[];
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} s;
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void tint_symbol(uint idx) {
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@ -18,7 +18,7 @@ struct S {
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Inner j[4];
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};
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layout(binding = 0) buffer S_1 {
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layout(binding = 0, std430) buffer S_1 {
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ivec3 a;
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int b;
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uvec3 c;
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@ -18,7 +18,7 @@ struct S {
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Inner j[4];
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};
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layout(binding = 0) buffer S_1 {
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layout(binding = 0, std430) buffer S_1 {
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ivec3 a;
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int b;
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uvec3 c;
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@ -5,10 +5,10 @@ struct tint_symbol_block {
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float inner[4];
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};
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layout(binding = 0) buffer tint_symbol_block_1 {
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layout(binding = 0, std430) buffer tint_symbol_block_1 {
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float inner[4];
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} tint_symbol;
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layout(binding = 1) buffer tint_symbol_block_2 {
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layout(binding = 1, std430) buffer tint_symbol_block_2 {
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float inner[4];
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} tint_symbol_1;
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void tint_symbol_2() {
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@ -5,10 +5,10 @@ struct tint_symbol_block {
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float inner;
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};
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layout(binding = 0) buffer tint_symbol_block_1 {
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layout(binding = 0, std430) buffer tint_symbol_block_1 {
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float inner;
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} tint_symbol;
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layout(binding = 1) buffer tint_symbol_block_2 {
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layout(binding = 1, std430) buffer tint_symbol_block_2 {
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float inner;
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} tint_symbol_1;
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void tint_symbol_2() {
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@ -5,10 +5,10 @@ struct tint_symbol_block {
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int inner;
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};
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layout(binding = 0) buffer tint_symbol_block_1 {
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layout(binding = 0, std430) buffer tint_symbol_block_1 {
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int inner;
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} tint_symbol;
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layout(binding = 1) buffer tint_symbol_block_2 {
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layout(binding = 1, std430) buffer tint_symbol_block_2 {
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int inner;
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} tint_symbol_1;
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void tint_symbol_2() {
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@ -5,10 +5,10 @@ struct tint_symbol_block {
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mat2 inner;
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};
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layout(binding = 0) buffer tint_symbol_block_1 {
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layout(binding = 0, std430) buffer tint_symbol_block_1 {
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mat2 inner;
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} tint_symbol;
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layout(binding = 1) buffer tint_symbol_block_2 {
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layout(binding = 1, std430) buffer tint_symbol_block_2 {
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mat2 inner;
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} tint_symbol_1;
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void tint_symbol_2() {
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@ -5,10 +5,10 @@ struct tint_symbol_block {
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mat2x3 inner;
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};
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layout(binding = 0) buffer tint_symbol_block_1 {
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layout(binding = 0, std430) buffer tint_symbol_block_1 {
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mat2x3 inner;
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} tint_symbol;
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layout(binding = 1) buffer tint_symbol_block_2 {
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layout(binding = 1, std430) buffer tint_symbol_block_2 {
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mat2x3 inner;
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} tint_symbol_1;
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void tint_symbol_2() {
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@ -5,10 +5,10 @@ struct tint_symbol_block {
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mat3x2 inner;
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};
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layout(binding = 0) buffer tint_symbol_block_1 {
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layout(binding = 0, std430) buffer tint_symbol_block_1 {
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mat3x2 inner;
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} tint_symbol;
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layout(binding = 1) buffer tint_symbol_block_2 {
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layout(binding = 1, std430) buffer tint_symbol_block_2 {
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mat3x2 inner;
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} tint_symbol_1;
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void tint_symbol_2() {
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@ -5,10 +5,10 @@ struct tint_symbol_block {
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mat4 inner;
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};
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layout(binding = 0) buffer tint_symbol_block_1 {
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layout(binding = 0, std430) buffer tint_symbol_block_1 {
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mat4 inner;
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} tint_symbol;
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layout(binding = 1) buffer tint_symbol_block_2 {
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layout(binding = 1, std430) buffer tint_symbol_block_2 {
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mat4 inner;
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} tint_symbol_1;
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void tint_symbol_2() {
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@ -5,10 +5,10 @@ struct S {
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float f;
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};
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|
||||
layout(binding = 0) buffer tint_symbol_block_1 {
|
||||
layout(binding = 0, std430) buffer tint_symbol_block_1 {
|
||||
S inner[];
|
||||
} tint_symbol;
|
||||
layout(binding = 1) buffer tint_symbol_block_2 {
|
||||
layout(binding = 1, std430) buffer tint_symbol_block_2 {
|
||||
S inner[];
|
||||
} tint_symbol_1;
|
||||
void tint_symbol_2() {
|
||||
|
|
|
@ -11,10 +11,10 @@ struct S {
|
|||
Inner inner;
|
||||
};
|
||||
|
||||
layout(binding = 0) buffer S_1 {
|
||||
layout(binding = 0, std430) buffer S_1 {
|
||||
Inner inner;
|
||||
} tint_symbol;
|
||||
layout(binding = 1) buffer S_2 {
|
||||
layout(binding = 1, std430) buffer S_2 {
|
||||
Inner inner;
|
||||
} tint_symbol_1;
|
||||
void tint_symbol_2() {
|
||||
|
@ -27,7 +27,7 @@ void main() {
|
|||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:19: 'assign' : cannot convert from 'layout( binding=0 column_major shared) buffer block{layout( column_major shared) buffer structure{ global mediump float f} inner}' to 'layout( binding=1 column_major shared) buffer block{layout( column_major shared) buffer structure{ global mediump float f} inner}'
|
||||
ERROR: 0:19: 'assign' : cannot convert from 'layout( binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer structure{ global mediump float f} inner}' to 'layout( binding=1 column_major std430) buffer block{layout( column_major std430 offset=0) buffer structure{ global mediump float f} inner}'
|
||||
ERROR: 0:19: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
|
|
@ -5,10 +5,10 @@ struct tint_symbol_block {
|
|||
uint inner;
|
||||
};
|
||||
|
||||
layout(binding = 0) buffer tint_symbol_block_1 {
|
||||
layout(binding = 0, std430) buffer tint_symbol_block_1 {
|
||||
uint inner;
|
||||
} tint_symbol;
|
||||
layout(binding = 1) buffer tint_symbol_block_2 {
|
||||
layout(binding = 1, std430) buffer tint_symbol_block_2 {
|
||||
uint inner;
|
||||
} tint_symbol_1;
|
||||
void tint_symbol_2() {
|
||||
|
|
|
@ -5,10 +5,10 @@ struct tint_symbol_block {
|
|||
ivec2 inner;
|
||||
};
|
||||
|
||||
layout(binding = 0) buffer tint_symbol_block_1 {
|
||||
layout(binding = 0, std430) buffer tint_symbol_block_1 {
|
||||
ivec2 inner;
|
||||
} tint_symbol;
|
||||
layout(binding = 1) buffer tint_symbol_block_2 {
|
||||
layout(binding = 1, std430) buffer tint_symbol_block_2 {
|
||||
ivec2 inner;
|
||||
} tint_symbol_1;
|
||||
void tint_symbol_2() {
|
||||
|
|
|
@ -5,10 +5,10 @@ struct tint_symbol_block {
|
|||
uvec3 inner;
|
||||
};
|
||||
|
||||
layout(binding = 0) buffer tint_symbol_block_1 {
|
||||
layout(binding = 0, std430) buffer tint_symbol_block_1 {
|
||||
uvec3 inner;
|
||||
} tint_symbol;
|
||||
layout(binding = 1) buffer tint_symbol_block_2 {
|
||||
layout(binding = 1, std430) buffer tint_symbol_block_2 {
|
||||
uvec3 inner;
|
||||
} tint_symbol_1;
|
||||
void tint_symbol_2() {
|
||||
|
|
|
@ -5,10 +5,10 @@ struct tint_symbol_block {
|
|||
vec4 inner;
|
||||
};
|
||||
|
||||
layout(binding = 0) buffer tint_symbol_block_1 {
|
||||
layout(binding = 0, std430) buffer tint_symbol_block_1 {
|
||||
vec4 inner;
|
||||
} tint_symbol;
|
||||
layout(binding = 1) buffer tint_symbol_block_2 {
|
||||
layout(binding = 1, std430) buffer tint_symbol_block_2 {
|
||||
vec4 inner;
|
||||
} tint_symbol_1;
|
||||
void tint_symbol_2() {
|
||||
|
|
|
@ -54,19 +54,19 @@ layout(binding = 0) uniform Uniforms_1 {
|
|||
vec3 bbMax;
|
||||
} uniforms;
|
||||
|
||||
layout(binding = 10) buffer U32s_1 {
|
||||
layout(binding = 10, std430) buffer U32s_1 {
|
||||
uint values[];
|
||||
} indices;
|
||||
layout(binding = 11) buffer F32s_1 {
|
||||
layout(binding = 11, std430) buffer F32s_1 {
|
||||
float values[];
|
||||
} positions;
|
||||
layout(binding = 20) buffer AU32s_1 {
|
||||
layout(binding = 20, std430) buffer AU32s_1 {
|
||||
uint values[];
|
||||
} counters;
|
||||
layout(binding = 21) buffer AI32s_1 {
|
||||
layout(binding = 21, std430) buffer AI32s_1 {
|
||||
int values[];
|
||||
} LUT;
|
||||
layout(binding = 50) buffer Dbg_1 {
|
||||
layout(binding = 50, std430) buffer Dbg_1 {
|
||||
uint offsetCounter;
|
||||
uint pad0;
|
||||
uint pad1;
|
||||
|
|
|
@ -7,7 +7,7 @@ struct S {
|
|||
float f;
|
||||
};
|
||||
|
||||
layout(binding = 0) buffer arr_block_1 {
|
||||
layout(binding = 0, std430) buffer arr_block_1 {
|
||||
S inner[];
|
||||
} arr;
|
||||
void tint_symbol() {
|
||||
|
|
|
@ -17,7 +17,7 @@ struct Result {
|
|||
int tint_symbol;
|
||||
};
|
||||
|
||||
layout(binding = 1) buffer Result_1 {
|
||||
layout(binding = 1, std430) buffer Result_1 {
|
||||
int tint_symbol;
|
||||
} result;
|
||||
void f() {
|
||||
|
|
|
@ -17,7 +17,7 @@ struct Result {
|
|||
int tint_symbol;
|
||||
};
|
||||
|
||||
layout(binding = 1) buffer Result_1 {
|
||||
layout(binding = 1, std430) buffer Result_1 {
|
||||
int tint_symbol;
|
||||
} result;
|
||||
S s = S(int[64](0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0));
|
||||
|
|
|
@ -13,14 +13,14 @@ struct Result {
|
|||
int tint_symbol;
|
||||
};
|
||||
|
||||
layout(binding = 2) buffer Result_1 {
|
||||
layout(binding = 2, std430) buffer Result_1 {
|
||||
int tint_symbol;
|
||||
} result;
|
||||
struct SSBO {
|
||||
int data[4];
|
||||
};
|
||||
|
||||
layout(binding = 1) buffer SSBO_1 {
|
||||
layout(binding = 1, std430) buffer SSBO_1 {
|
||||
int data[4];
|
||||
} ssbo;
|
||||
void f() {
|
||||
|
|
|
@ -15,7 +15,7 @@ struct Result {
|
|||
int tint_symbol;
|
||||
};
|
||||
|
||||
layout(binding = 2) buffer Result_1 {
|
||||
layout(binding = 2, std430) buffer Result_1 {
|
||||
int tint_symbol;
|
||||
} result;
|
||||
void f() {
|
||||
|
|
|
@ -17,7 +17,7 @@ struct Result {
|
|||
int tint_symbol;
|
||||
};
|
||||
|
||||
layout(binding = 1) buffer Result_1 {
|
||||
layout(binding = 1, std430) buffer Result_1 {
|
||||
int tint_symbol;
|
||||
} result;
|
||||
shared S s;
|
||||
|
|
|
@ -17,7 +17,7 @@ struct Result {
|
|||
int tint_symbol;
|
||||
};
|
||||
|
||||
layout(binding = 1) buffer Result_1 {
|
||||
layout(binding = 1, std430) buffer Result_1 {
|
||||
int tint_symbol;
|
||||
} result;
|
||||
void f() {
|
||||
|
|
|
@ -17,7 +17,7 @@ struct Result {
|
|||
int tint_symbol;
|
||||
};
|
||||
|
||||
layout(binding = 1) buffer Result_1 {
|
||||
layout(binding = 1, std430) buffer Result_1 {
|
||||
int tint_symbol;
|
||||
} result;
|
||||
void x(inout S p) {
|
||||
|
|
|
@ -17,7 +17,7 @@ struct Result {
|
|||
int tint_symbol;
|
||||
};
|
||||
|
||||
layout(binding = 1) buffer Result_1 {
|
||||
layout(binding = 1, std430) buffer Result_1 {
|
||||
int tint_symbol;
|
||||
} result;
|
||||
S s = S(int[64](0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0));
|
||||
|
|
|
@ -17,7 +17,7 @@ struct Result {
|
|||
int tint_symbol;
|
||||
};
|
||||
|
||||
layout(binding = 1) buffer Result_1 {
|
||||
layout(binding = 1, std430) buffer Result_1 {
|
||||
int tint_symbol;
|
||||
} result;
|
||||
S s = S(int[64](0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0));
|
||||
|
|
|
@ -13,14 +13,14 @@ struct Result {
|
|||
int tint_symbol;
|
||||
};
|
||||
|
||||
layout(binding = 2) buffer Result_1 {
|
||||
layout(binding = 2, std430) buffer Result_1 {
|
||||
int tint_symbol;
|
||||
} result;
|
||||
struct SSBO {
|
||||
int data[4];
|
||||
};
|
||||
|
||||
layout(binding = 1) buffer SSBO_1 {
|
||||
layout(binding = 1, std430) buffer SSBO_1 {
|
||||
int data[4];
|
||||
} ssbo;
|
||||
void f() {
|
||||
|
|
|
@ -17,7 +17,7 @@ struct Result {
|
|||
int tint_symbol;
|
||||
};
|
||||
|
||||
layout(binding = 1) buffer Result_1 {
|
||||
layout(binding = 1, std430) buffer Result_1 {
|
||||
int tint_symbol;
|
||||
} result;
|
||||
shared S s;
|
||||
|
|
|
@ -12,7 +12,7 @@ struct Particle {
|
|||
vec3 velocity;
|
||||
};
|
||||
|
||||
layout(binding = 3) buffer Particles_1 {
|
||||
layout(binding = 3, std430) buffer Particles_1 {
|
||||
Particle p[];
|
||||
} particles;
|
||||
layout(binding = 4) uniform Simulation_1 {
|
||||
|
|
|
@ -26,7 +26,7 @@ layout(binding = 0) uniform Uniforms_1 {
|
|||
vec4 color;
|
||||
} uniforms;
|
||||
|
||||
layout(binding = 1) buffer PointLights_1 {
|
||||
layout(binding = 1, std430) buffer PointLights_1 {
|
||||
PointLight values[];
|
||||
} pointLights;
|
||||
struct FragmentInput {
|
||||
|
|
|
@ -34,19 +34,19 @@ layout(binding = 0) uniform Uniforms_1 {
|
|||
vec3 bbMax;
|
||||
} uniforms;
|
||||
|
||||
layout(binding = 10) buffer U32s_1 {
|
||||
layout(binding = 10, std430) buffer U32s_1 {
|
||||
uint values[];
|
||||
} indices;
|
||||
layout(binding = 11) buffer F32s_1 {
|
||||
layout(binding = 11, std430) buffer F32s_1 {
|
||||
float values[];
|
||||
} positions;
|
||||
layout(binding = 20) buffer AU32s_1 {
|
||||
layout(binding = 20, std430) buffer AU32s_1 {
|
||||
uint values[];
|
||||
} counters;
|
||||
layout(binding = 21) buffer AI32s_1 {
|
||||
layout(binding = 21, std430) buffer AI32s_1 {
|
||||
int values[];
|
||||
} LUT;
|
||||
layout(binding = 50) buffer Dbg_1 {
|
||||
layout(binding = 50, std430) buffer Dbg_1 {
|
||||
uint offsetCounter;
|
||||
uint pad0;
|
||||
uint pad1;
|
||||
|
@ -156,19 +156,19 @@ layout(binding = 0) uniform Uniforms_1 {
|
|||
vec3 bbMax;
|
||||
} uniforms;
|
||||
|
||||
layout(binding = 10) buffer U32s_1 {
|
||||
layout(binding = 10, std430) buffer U32s_1 {
|
||||
uint values[];
|
||||
} indices;
|
||||
layout(binding = 11) buffer F32s_1 {
|
||||
layout(binding = 11, std430) buffer F32s_1 {
|
||||
float values[];
|
||||
} positions;
|
||||
layout(binding = 20) buffer AU32s_1 {
|
||||
layout(binding = 20, std430) buffer AU32s_1 {
|
||||
uint values[];
|
||||
} counters;
|
||||
layout(binding = 21) buffer AI32s_1 {
|
||||
layout(binding = 21, std430) buffer AI32s_1 {
|
||||
int values[];
|
||||
} LUT;
|
||||
layout(binding = 50) buffer Dbg_1 {
|
||||
layout(binding = 50, std430) buffer Dbg_1 {
|
||||
uint offsetCounter;
|
||||
uint pad0;
|
||||
uint pad1;
|
||||
|
@ -247,19 +247,19 @@ layout(binding = 0) uniform Uniforms_1 {
|
|||
vec3 bbMax;
|
||||
} uniforms;
|
||||
|
||||
layout(binding = 10) buffer U32s_1 {
|
||||
layout(binding = 10, std430) buffer U32s_1 {
|
||||
uint values[];
|
||||
} indices;
|
||||
layout(binding = 11) buffer F32s_1 {
|
||||
layout(binding = 11, std430) buffer F32s_1 {
|
||||
float values[];
|
||||
} positions;
|
||||
layout(binding = 20) buffer AU32s_1 {
|
||||
layout(binding = 20, std430) buffer AU32s_1 {
|
||||
uint values[];
|
||||
} counters;
|
||||
layout(binding = 21) buffer AI32s_1 {
|
||||
layout(binding = 21, std430) buffer AI32s_1 {
|
||||
int values[];
|
||||
} LUT;
|
||||
layout(binding = 50) buffer Dbg_1 {
|
||||
layout(binding = 50, std430) buffer Dbg_1 {
|
||||
uint offsetCounter;
|
||||
uint pad0;
|
||||
uint pad1;
|
||||
|
|
|
@ -7,7 +7,7 @@ struct LightData {
|
|||
float radius;
|
||||
};
|
||||
|
||||
layout(binding = 0) buffer LightsBuffer_1 {
|
||||
layout(binding = 0, std430) buffer LightsBuffer_1 {
|
||||
LightData lights[];
|
||||
} lightsBuffer;
|
||||
struct TileLightIdData {
|
||||
|
@ -19,7 +19,7 @@ struct Tiles {
|
|||
TileLightIdData data[4];
|
||||
};
|
||||
|
||||
layout(binding = 0) buffer Tiles_1 {
|
||||
layout(binding = 0, std430) buffer Tiles_1 {
|
||||
TileLightIdData data[4];
|
||||
} tileLightId;
|
||||
struct Config {
|
||||
|
|
|
@ -9,7 +9,7 @@ struct Buffer {
|
|||
uint data;
|
||||
};
|
||||
|
||||
layout(binding = 0) buffer Buffer_1 {
|
||||
layout(binding = 0, std430) buffer Buffer_1 {
|
||||
uint data;
|
||||
} tint_symbol;
|
||||
void tint_symbol_1() {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
layout(binding = 1) buffer data_block_1 {
|
||||
layout(binding = 1, std430) buffer data_block_1 {
|
||||
int inner[];
|
||||
} data;
|
||||
int foo() {
|
||||
|
|
|
@ -6,7 +6,7 @@ struct Buf {
|
|||
uint data[50];
|
||||
};
|
||||
|
||||
layout(binding = 0) buffer Buf_1 {
|
||||
layout(binding = 0, std430) buffer Buf_1 {
|
||||
uint count;
|
||||
uint data[50];
|
||||
} b;
|
||||
|
|
|
@ -10,6 +10,6 @@ struct Light {
|
|||
vec3 colour;
|
||||
};
|
||||
|
||||
layout(binding = 1) buffer Lights_1 {
|
||||
layout(binding = 1, std430) buffer Lights_1 {
|
||||
Light light[];
|
||||
} lights;
|
||||
|
|
|
@ -9,7 +9,7 @@ struct S {
|
|||
mat2 m;
|
||||
};
|
||||
|
||||
layout(binding = 0) buffer S_1 {
|
||||
layout(binding = 0, std430) buffer S_1 {
|
||||
mat2 m;
|
||||
} SSBO;
|
||||
layout(binding = 0) uniform S_2 {
|
||||
|
|
|
@ -5,7 +5,7 @@ struct S {
|
|||
int a;
|
||||
};
|
||||
|
||||
layout(binding = 0) buffer S_1 {
|
||||
layout(binding = 0, std430) buffer S_1 {
|
||||
int a;
|
||||
} buf;
|
||||
void tint_symbol() {
|
||||
|
|
|
@ -8,7 +8,7 @@ struct Uniforms {
|
|||
uint channelCount;
|
||||
};
|
||||
|
||||
layout(binding = 2) buffer OutputBuf_1 {
|
||||
layout(binding = 2, std430) buffer OutputBuf_1 {
|
||||
uint result[];
|
||||
} tint_symbol;
|
||||
layout(binding = 3) uniform Uniforms_1 {
|
||||
|
|
|
@ -7,13 +7,13 @@ struct Uniforms {
|
|||
uvec2 outShape;
|
||||
};
|
||||
|
||||
layout(binding = 0) buffer Matrix_1 {
|
||||
layout(binding = 0, std430) buffer Matrix_1 {
|
||||
uint numbers[];
|
||||
} firstMatrix;
|
||||
layout(binding = 1) buffer Matrix_2 {
|
||||
layout(binding = 1, std430) buffer Matrix_2 {
|
||||
uint numbers[];
|
||||
} secondMatrix;
|
||||
layout(binding = 2) buffer Matrix_3 {
|
||||
layout(binding = 2, std430) buffer Matrix_3 {
|
||||
uint numbers[];
|
||||
} resultMatrix;
|
||||
layout(binding = 3) uniform Uniforms_1 {
|
||||
|
|
|
@ -5,7 +5,7 @@ struct Constants {
|
|||
int level;
|
||||
};
|
||||
|
||||
layout(binding = 3) buffer Result_1 {
|
||||
layout(binding = 3, std430) buffer Result_1 {
|
||||
float values[];
|
||||
} result;
|
||||
uniform highp sampler2DArray myTexture_1;
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
precision mediump float;
|
||||
|
||||
const uint width = 128u;
|
||||
layout(binding = 1) buffer Result_1 {
|
||||
layout(binding = 1, std430) buffer Result_1 {
|
||||
float values[];
|
||||
} result;
|
||||
uniform highp sampler2D tex_1;
|
||||
|
|
|
@ -12,7 +12,7 @@ struct x_B4_BuildInformation {
|
|||
sspp962805860buildInformationS passthru;
|
||||
};
|
||||
|
||||
layout(binding = 2) buffer x_B4_BuildInformation_1 {
|
||||
layout(binding = 2, std430) buffer x_B4_BuildInformation_1 {
|
||||
sspp962805860buildInformationS passthru;
|
||||
} sspp962805860buildInformation;
|
||||
void main_1() {
|
||||
|
|
|
@ -9,7 +9,7 @@ struct Uniforms {
|
|||
uvec2 copySize;
|
||||
};
|
||||
|
||||
layout(binding = 2) buffer OutputBuf_1 {
|
||||
layout(binding = 2, std430) buffer OutputBuf_1 {
|
||||
uint result[];
|
||||
} tint_symbol;
|
||||
layout(binding = 3) uniform Uniforms_1 {
|
||||
|
|
|
@ -7,13 +7,13 @@ struct Uniforms {
|
|||
uint dimBOuter;
|
||||
};
|
||||
|
||||
layout(binding = 0) buffer Matrix_1 {
|
||||
layout(binding = 0, std430) buffer Matrix_1 {
|
||||
float numbers[];
|
||||
} firstMatrix;
|
||||
layout(binding = 1) buffer Matrix_2 {
|
||||
layout(binding = 1, std430) buffer Matrix_2 {
|
||||
float numbers[];
|
||||
} secondMatrix;
|
||||
layout(binding = 2) buffer Matrix_3 {
|
||||
layout(binding = 2, std430) buffer Matrix_3 {
|
||||
float numbers[];
|
||||
} resultMatrix;
|
||||
layout(binding = 3) uniform Uniforms_1 {
|
||||
|
|
|
@ -5,7 +5,7 @@ struct DrawIndirectArgs {
|
|||
uint vertexCount;
|
||||
};
|
||||
|
||||
layout(binding = 5) buffer DrawIndirectArgs_1 {
|
||||
layout(binding = 5, std430) buffer DrawIndirectArgs_1 {
|
||||
uint vertexCount;
|
||||
} drawOut;
|
||||
uint cubeVerts = 0u;
|
||||
|
|
|
@ -34,18 +34,18 @@ layout(binding = 3) uniform Uniforms_1 {
|
|||
|
||||
int dimInner_1 = 0;
|
||||
int dimBOuter_1 = 0;
|
||||
layout(binding = 0) buffer ssbOut_1 {
|
||||
layout(binding = 0, std430) buffer ssbOut_1 {
|
||||
float result[];
|
||||
} x_54;
|
||||
uvec3 tint_symbol = uvec3(0u, 0u, 0u);
|
||||
uvec3 tint_symbol_1 = uvec3(0u, 0u, 0u);
|
||||
shared float mm_Asub[64][64];
|
||||
shared float mm_Bsub[64][1];
|
||||
layout(binding = 1) buffer ssbA_1 {
|
||||
layout(binding = 1, std430) buffer ssbA_1 {
|
||||
float A[];
|
||||
} x_165;
|
||||
int batch = 0;
|
||||
layout(binding = 2) buffer ssbB_1 {
|
||||
layout(binding = 2, std430) buffer ssbB_1 {
|
||||
float B[];
|
||||
} x_185;
|
||||
bool coordsInBounds_vi2_vi2_(inout ivec2 coord, inout ivec2 shape) {
|
||||
|
|
|
@ -19,10 +19,10 @@ struct Uniforms {
|
|||
int size;
|
||||
};
|
||||
|
||||
layout(binding = 0) buffer ssbOut_1 {
|
||||
layout(binding = 0, std430) buffer ssbOut_1 {
|
||||
float result[];
|
||||
} x_16;
|
||||
layout(binding = 1) buffer ssbA_1 {
|
||||
layout(binding = 1, std430) buffer ssbA_1 {
|
||||
float A[];
|
||||
} x_20;
|
||||
uvec3 tint_symbol = uvec3(0u, 0u, 0u);
|
||||
|
|
|
@ -5,28 +5,28 @@ struct S {
|
|||
float a;
|
||||
};
|
||||
|
||||
layout(binding = 0) buffer S_1 {
|
||||
layout(binding = 0, std430) buffer S_1 {
|
||||
float a;
|
||||
} b0;
|
||||
layout(binding = 0) buffer S_2 {
|
||||
layout(binding = 0, std430) buffer S_2 {
|
||||
float a;
|
||||
} b1;
|
||||
layout(binding = 0) buffer S_3 {
|
||||
layout(binding = 0, std430) buffer S_3 {
|
||||
float a;
|
||||
} b2;
|
||||
layout(binding = 0) buffer S_4 {
|
||||
layout(binding = 0, std430) buffer S_4 {
|
||||
float a;
|
||||
} b3;
|
||||
layout(binding = 0) buffer S_5 {
|
||||
layout(binding = 0, std430) buffer S_5 {
|
||||
float a;
|
||||
} b4;
|
||||
layout(binding = 0) buffer S_6 {
|
||||
layout(binding = 0, std430) buffer S_6 {
|
||||
float a;
|
||||
} b5;
|
||||
layout(binding = 0) buffer S_7 {
|
||||
layout(binding = 0, std430) buffer S_7 {
|
||||
float a;
|
||||
} b6;
|
||||
layout(binding = 0) buffer S_8 {
|
||||
layout(binding = 0, std430) buffer S_8 {
|
||||
float a;
|
||||
} b7;
|
||||
layout(binding = 1) uniform S_9 {
|
||||
|
|
|
@ -22,7 +22,7 @@ struct Uniforms {
|
|||
};
|
||||
|
||||
uvec3 tint_symbol = uvec3(0u, 0u, 0u);
|
||||
layout(binding = 2) buffer ResultMatrix_1 {
|
||||
layout(binding = 2, std430) buffer ResultMatrix_1 {
|
||||
float numbers[];
|
||||
} resultMatrix;
|
||||
float binaryOperation_f1_f1_(inout float a, inout float b) {
|
||||
|
|
|
@ -12,7 +12,7 @@ struct S {
|
|||
uint i;
|
||||
};
|
||||
|
||||
layout(binding = 0) buffer S_1 {
|
||||
layout(binding = 0, std430) buffer S_1 {
|
||||
vec3 v;
|
||||
uint i;
|
||||
} io;
|
||||
|
|
|
@ -13,14 +13,14 @@ struct Result {
|
|||
uint value;
|
||||
};
|
||||
|
||||
layout(binding = 1) buffer Result_1 {
|
||||
layout(binding = 1, std430) buffer Result_1 {
|
||||
uint value;
|
||||
} result;
|
||||
struct TestData {
|
||||
int data[3];
|
||||
};
|
||||
|
||||
layout(binding = 0) buffer TestData_1 {
|
||||
layout(binding = 0, std430) buffer TestData_1 {
|
||||
int data[3];
|
||||
} s;
|
||||
int runTest() {
|
||||
|
|
|
@ -3,7 +3,7 @@ SKIP: FAILED
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
layout(binding = 0) buffer S_1 {
|
||||
layout(binding = 0, std430) buffer S_1 {
|
||||
int a[];
|
||||
} G;
|
||||
void tint_symbol() {
|
||||
|
|
|
@ -3,7 +3,7 @@ SKIP: FAILED
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
layout(binding = 0) buffer G_block_1 {
|
||||
layout(binding = 0, std430) buffer G_block_1 {
|
||||
int inner[];
|
||||
} G;
|
||||
void tint_symbol() {
|
||||
|
|
|
@ -3,7 +3,7 @@ SKIP: FAILED
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
layout(binding = 0) buffer S_1 {
|
||||
layout(binding = 0, std430) buffer S_1 {
|
||||
int a[];
|
||||
} G;
|
||||
void tint_symbol() {
|
||||
|
|
|
@ -3,7 +3,7 @@ SKIP: FAILED
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
layout(binding = 0) buffer S_1 {
|
||||
layout(binding = 0, std430) buffer S_1 {
|
||||
int a[];
|
||||
} G;
|
||||
void tint_symbol() {
|
||||
|
|
|
@ -3,7 +3,7 @@ SKIP: FAILED
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
layout(binding = 0) buffer G_block_1 {
|
||||
layout(binding = 0, std430) buffer G_block_1 {
|
||||
int inner[];
|
||||
} G;
|
||||
void tint_symbol() {
|
||||
|
|
|
@ -3,7 +3,7 @@ SKIP: FAILED
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
layout(binding = 0) buffer S_1 {
|
||||
layout(binding = 0, std430) buffer S_1 {
|
||||
int a[];
|
||||
} G;
|
||||
void tint_symbol() {
|
||||
|
|
|
@ -3,7 +3,7 @@ SKIP: FAILED
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
layout(binding = 0) buffer S_1 {
|
||||
layout(binding = 0, std430) buffer S_1 {
|
||||
int a[];
|
||||
} G;
|
||||
void tint_symbol() {
|
||||
|
|
|
@ -3,7 +3,7 @@ SKIP: FAILED
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
layout(binding = 0) buffer G_block_1 {
|
||||
layout(binding = 0, std430) buffer G_block_1 {
|
||||
int inner[];
|
||||
} G;
|
||||
void tint_symbol() {
|
||||
|
|
|
@ -3,7 +3,7 @@ SKIP: FAILED
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
layout(binding = 0) buffer G_block_1 {
|
||||
layout(binding = 0, std430) buffer G_block_1 {
|
||||
int inner[];
|
||||
} G;
|
||||
void tint_symbol() {
|
||||
|
|
|
@ -3,7 +3,7 @@ SKIP: FAILED
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
layout(binding = 1) buffer SB_RO_1 {
|
||||
layout(binding = 1, std430) buffer SB_RO_1 {
|
||||
int arg_0[];
|
||||
} sb_ro;
|
||||
void arrayLength_1588cd() {
|
||||
|
@ -35,7 +35,7 @@ ERROR: 2 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
layout(binding = 1) buffer SB_RO_1 {
|
||||
layout(binding = 1, std430) buffer SB_RO_1 {
|
||||
int arg_0[];
|
||||
} sb_ro;
|
||||
void arrayLength_1588cd() {
|
||||
|
@ -63,7 +63,7 @@ ERROR: 2 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
layout(binding = 1) buffer SB_RO_1 {
|
||||
layout(binding = 1, std430) buffer SB_RO_1 {
|
||||
int arg_0[];
|
||||
} sb_ro;
|
||||
void arrayLength_1588cd() {
|
||||
|
|
|
@ -3,7 +3,7 @@ SKIP: FAILED
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
layout(binding = 0) buffer SB_RW_1 {
|
||||
layout(binding = 0, std430) buffer SB_RW_1 {
|
||||
int arg_0[];
|
||||
} sb_rw;
|
||||
void arrayLength_61b1c7() {
|
||||
|
@ -35,7 +35,7 @@ ERROR: 2 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
layout(binding = 0) buffer SB_RW_1 {
|
||||
layout(binding = 0, std430) buffer SB_RW_1 {
|
||||
int arg_0[];
|
||||
} sb_rw;
|
||||
void arrayLength_61b1c7() {
|
||||
|
@ -63,7 +63,7 @@ ERROR: 2 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
layout(binding = 0) buffer SB_RW_1 {
|
||||
layout(binding = 0, std430) buffer SB_RW_1 {
|
||||
int arg_0[];
|
||||
} sb_rw;
|
||||
void arrayLength_61b1c7() {
|
||||
|
|
|
@ -3,7 +3,7 @@ SKIP: FAILED
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
layout(binding = 1) buffer SB_RO_1 {
|
||||
layout(binding = 1, std430) buffer SB_RO_1 {
|
||||
float arg_0[];
|
||||
} sb_ro;
|
||||
void arrayLength_a0f5ca() {
|
||||
|
@ -35,7 +35,7 @@ ERROR: 2 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
layout(binding = 1) buffer SB_RO_1 {
|
||||
layout(binding = 1, std430) buffer SB_RO_1 {
|
||||
float arg_0[];
|
||||
} sb_ro;
|
||||
void arrayLength_a0f5ca() {
|
||||
|
@ -63,7 +63,7 @@ ERROR: 2 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
layout(binding = 1) buffer SB_RO_1 {
|
||||
layout(binding = 1, std430) buffer SB_RO_1 {
|
||||
float arg_0[];
|
||||
} sb_ro;
|
||||
void arrayLength_a0f5ca() {
|
||||
|
|
|
@ -3,7 +3,7 @@ SKIP: FAILED
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
layout(binding = 0) buffer SB_RW_1 {
|
||||
layout(binding = 0, std430) buffer SB_RW_1 {
|
||||
float arg_0[];
|
||||
} sb_rw;
|
||||
void arrayLength_cdd123() {
|
||||
|
@ -35,7 +35,7 @@ ERROR: 2 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
layout(binding = 0) buffer SB_RW_1 {
|
||||
layout(binding = 0, std430) buffer SB_RW_1 {
|
||||
float arg_0[];
|
||||
} sb_rw;
|
||||
void arrayLength_cdd123() {
|
||||
|
@ -63,7 +63,7 @@ ERROR: 2 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
layout(binding = 0) buffer SB_RW_1 {
|
||||
layout(binding = 0, std430) buffer SB_RW_1 {
|
||||
float arg_0[];
|
||||
} sb_rw;
|
||||
void arrayLength_cdd123() {
|
||||
|
|
|
@ -3,7 +3,7 @@ SKIP: FAILED
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
layout(binding = 1) buffer SB_RO_1 {
|
||||
layout(binding = 1, std430) buffer SB_RO_1 {
|
||||
uint arg_0[];
|
||||
} sb_ro;
|
||||
void arrayLength_cfca0a() {
|
||||
|
@ -35,7 +35,7 @@ ERROR: 2 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
layout(binding = 1) buffer SB_RO_1 {
|
||||
layout(binding = 1, std430) buffer SB_RO_1 {
|
||||
uint arg_0[];
|
||||
} sb_ro;
|
||||
void arrayLength_cfca0a() {
|
||||
|
@ -63,7 +63,7 @@ ERROR: 2 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
layout(binding = 1) buffer SB_RO_1 {
|
||||
layout(binding = 1, std430) buffer SB_RO_1 {
|
||||
uint arg_0[];
|
||||
} sb_ro;
|
||||
void arrayLength_cfca0a() {
|
||||
|
|
|
@ -3,7 +3,7 @@ SKIP: FAILED
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
layout(binding = 0) buffer SB_RW_1 {
|
||||
layout(binding = 0, std430) buffer SB_RW_1 {
|
||||
uint arg_0[];
|
||||
} sb_rw;
|
||||
void arrayLength_eb510f() {
|
||||
|
@ -35,7 +35,7 @@ ERROR: 2 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
layout(binding = 0) buffer SB_RW_1 {
|
||||
layout(binding = 0, std430) buffer SB_RW_1 {
|
||||
uint arg_0[];
|
||||
} sb_rw;
|
||||
void arrayLength_eb510f() {
|
||||
|
@ -63,7 +63,7 @@ ERROR: 2 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
layout(binding = 0) buffer SB_RW_1 {
|
||||
layout(binding = 0, std430) buffer SB_RW_1 {
|
||||
uint arg_0[];
|
||||
} sb_rw;
|
||||
void arrayLength_eb510f() {
|
||||
|
|
|
@ -5,7 +5,7 @@ struct SB_RW {
|
|||
uint arg_0;
|
||||
};
|
||||
|
||||
layout(binding = 0) buffer SB_RW_1 {
|
||||
layout(binding = 0, std430) buffer SB_RW_1 {
|
||||
uint arg_0;
|
||||
} sb_rw;
|
||||
void atomicAdd_8a199a() {
|
||||
|
@ -27,7 +27,7 @@ struct SB_RW {
|
|||
uint arg_0;
|
||||
};
|
||||
|
||||
layout(binding = 0) buffer SB_RW_1 {
|
||||
layout(binding = 0, std430) buffer SB_RW_1 {
|
||||
uint arg_0;
|
||||
} sb_rw;
|
||||
void atomicAdd_8a199a() {
|
||||
|
|
|
@ -5,7 +5,7 @@ struct SB_RW {
|
|||
int arg_0;
|
||||
};
|
||||
|
||||
layout(binding = 0) buffer SB_RW_1 {
|
||||
layout(binding = 0, std430) buffer SB_RW_1 {
|
||||
int arg_0;
|
||||
} sb_rw;
|
||||
void atomicAdd_d32fe4() {
|
||||
|
@ -27,7 +27,7 @@ struct SB_RW {
|
|||
int arg_0;
|
||||
};
|
||||
|
||||
layout(binding = 0) buffer SB_RW_1 {
|
||||
layout(binding = 0, std430) buffer SB_RW_1 {
|
||||
int arg_0;
|
||||
} sb_rw;
|
||||
void atomicAdd_d32fe4() {
|
||||
|
|
|
@ -5,7 +5,7 @@ struct SB_RW {
|
|||
int arg_0;
|
||||
};
|
||||
|
||||
layout(binding = 0) buffer SB_RW_1 {
|
||||
layout(binding = 0, std430) buffer SB_RW_1 {
|
||||
int arg_0;
|
||||
} sb_rw;
|
||||
void atomicAnd_152966() {
|
||||
|
@ -27,7 +27,7 @@ struct SB_RW {
|
|||
int arg_0;
|
||||
};
|
||||
|
||||
layout(binding = 0) buffer SB_RW_1 {
|
||||
layout(binding = 0, std430) buffer SB_RW_1 {
|
||||
int arg_0;
|
||||
} sb_rw;
|
||||
void atomicAnd_152966() {
|
||||
|
|
|
@ -5,7 +5,7 @@ struct SB_RW {
|
|||
uint arg_0;
|
||||
};
|
||||
|
||||
layout(binding = 0) buffer SB_RW_1 {
|
||||
layout(binding = 0, std430) buffer SB_RW_1 {
|
||||
uint arg_0;
|
||||
} sb_rw;
|
||||
void atomicAnd_85a8d9() {
|
||||
|
@ -27,7 +27,7 @@ struct SB_RW {
|
|||
uint arg_0;
|
||||
};
|
||||
|
||||
layout(binding = 0) buffer SB_RW_1 {
|
||||
layout(binding = 0, std430) buffer SB_RW_1 {
|
||||
uint arg_0;
|
||||
} sb_rw;
|
||||
void atomicAnd_85a8d9() {
|
||||
|
|
|
@ -13,7 +13,7 @@ struct SB_RW {
|
|||
int arg_0;
|
||||
};
|
||||
|
||||
layout(binding = 0) buffer SB_RW_1 {
|
||||
layout(binding = 0, std430) buffer SB_RW_1 {
|
||||
int arg_0;
|
||||
} sb_rw;
|
||||
void atomicCompareExchangeWeak_12871c() {
|
||||
|
@ -43,7 +43,7 @@ struct SB_RW {
|
|||
int arg_0;
|
||||
};
|
||||
|
||||
layout(binding = 0) buffer SB_RW_1 {
|
||||
layout(binding = 0, std430) buffer SB_RW_1 {
|
||||
int arg_0;
|
||||
} sb_rw;
|
||||
void atomicCompareExchangeWeak_12871c() {
|
||||
|
|
|
@ -13,7 +13,7 @@ struct SB_RW {
|
|||
uint arg_0;
|
||||
};
|
||||
|
||||
layout(binding = 0) buffer SB_RW_1 {
|
||||
layout(binding = 0, std430) buffer SB_RW_1 {
|
||||
uint arg_0;
|
||||
} sb_rw;
|
||||
void atomicCompareExchangeWeak_6673da() {
|
||||
|
@ -43,7 +43,7 @@ struct SB_RW {
|
|||
uint arg_0;
|
||||
};
|
||||
|
||||
layout(binding = 0) buffer SB_RW_1 {
|
||||
layout(binding = 0, std430) buffer SB_RW_1 {
|
||||
uint arg_0;
|
||||
} sb_rw;
|
||||
void atomicCompareExchangeWeak_6673da() {
|
||||
|
|
|
@ -5,7 +5,7 @@ struct SB_RW {
|
|||
uint arg_0;
|
||||
};
|
||||
|
||||
layout(binding = 0) buffer SB_RW_1 {
|
||||
layout(binding = 0, std430) buffer SB_RW_1 {
|
||||
uint arg_0;
|
||||
} sb_rw;
|
||||
void atomicExchange_d59712() {
|
||||
|
@ -27,7 +27,7 @@ struct SB_RW {
|
|||
uint arg_0;
|
||||
};
|
||||
|
||||
layout(binding = 0) buffer SB_RW_1 {
|
||||
layout(binding = 0, std430) buffer SB_RW_1 {
|
||||
uint arg_0;
|
||||
} sb_rw;
|
||||
void atomicExchange_d59712() {
|
||||
|
|
|
@ -5,7 +5,7 @@ struct SB_RW {
|
|||
int arg_0;
|
||||
};
|
||||
|
||||
layout(binding = 0) buffer SB_RW_1 {
|
||||
layout(binding = 0, std430) buffer SB_RW_1 {
|
||||
int arg_0;
|
||||
} sb_rw;
|
||||
void atomicExchange_f2e22f() {
|
||||
|
@ -27,7 +27,7 @@ struct SB_RW {
|
|||
int arg_0;
|
||||
};
|
||||
|
||||
layout(binding = 0) buffer SB_RW_1 {
|
||||
layout(binding = 0, std430) buffer SB_RW_1 {
|
||||
int arg_0;
|
||||
} sb_rw;
|
||||
void atomicExchange_f2e22f() {
|
||||
|
|
|
@ -5,7 +5,7 @@ struct SB_RW {
|
|||
int arg_0;
|
||||
};
|
||||
|
||||
layout(binding = 0) buffer SB_RW_1 {
|
||||
layout(binding = 0, std430) buffer SB_RW_1 {
|
||||
int arg_0;
|
||||
} sb_rw;
|
||||
void atomicLoad_0806ad() {
|
||||
|
@ -27,7 +27,7 @@ struct SB_RW {
|
|||
int arg_0;
|
||||
};
|
||||
|
||||
layout(binding = 0) buffer SB_RW_1 {
|
||||
layout(binding = 0, std430) buffer SB_RW_1 {
|
||||
int arg_0;
|
||||
} sb_rw;
|
||||
void atomicLoad_0806ad() {
|
||||
|
|
|
@ -5,7 +5,7 @@ struct SB_RW {
|
|||
uint arg_0;
|
||||
};
|
||||
|
||||
layout(binding = 0) buffer SB_RW_1 {
|
||||
layout(binding = 0, std430) buffer SB_RW_1 {
|
||||
uint arg_0;
|
||||
} sb_rw;
|
||||
void atomicLoad_fe6cc3() {
|
||||
|
@ -27,7 +27,7 @@ struct SB_RW {
|
|||
uint arg_0;
|
||||
};
|
||||
|
||||
layout(binding = 0) buffer SB_RW_1 {
|
||||
layout(binding = 0, std430) buffer SB_RW_1 {
|
||||
uint arg_0;
|
||||
} sb_rw;
|
||||
void atomicLoad_fe6cc3() {
|
||||
|
|
|
@ -5,7 +5,7 @@ struct SB_RW {
|
|||
uint arg_0;
|
||||
};
|
||||
|
||||
layout(binding = 0) buffer SB_RW_1 {
|
||||
layout(binding = 0, std430) buffer SB_RW_1 {
|
||||
uint arg_0;
|
||||
} sb_rw;
|
||||
void atomicMax_51b9be() {
|
||||
|
@ -27,7 +27,7 @@ struct SB_RW {
|
|||
uint arg_0;
|
||||
};
|
||||
|
||||
layout(binding = 0) buffer SB_RW_1 {
|
||||
layout(binding = 0, std430) buffer SB_RW_1 {
|
||||
uint arg_0;
|
||||
} sb_rw;
|
||||
void atomicMax_51b9be() {
|
||||
|
|
|
@ -5,7 +5,7 @@ struct SB_RW {
|
|||
int arg_0;
|
||||
};
|
||||
|
||||
layout(binding = 0) buffer SB_RW_1 {
|
||||
layout(binding = 0, std430) buffer SB_RW_1 {
|
||||
int arg_0;
|
||||
} sb_rw;
|
||||
void atomicMax_92aa72() {
|
||||
|
@ -27,7 +27,7 @@ struct SB_RW {
|
|||
int arg_0;
|
||||
};
|
||||
|
||||
layout(binding = 0) buffer SB_RW_1 {
|
||||
layout(binding = 0, std430) buffer SB_RW_1 {
|
||||
int arg_0;
|
||||
} sb_rw;
|
||||
void atomicMax_92aa72() {
|
||||
|
|
|
@ -5,7 +5,7 @@ struct SB_RW {
|
|||
int arg_0;
|
||||
};
|
||||
|
||||
layout(binding = 0) buffer SB_RW_1 {
|
||||
layout(binding = 0, std430) buffer SB_RW_1 {
|
||||
int arg_0;
|
||||
} sb_rw;
|
||||
void atomicMin_8e38dc() {
|
||||
|
@ -27,7 +27,7 @@ struct SB_RW {
|
|||
int arg_0;
|
||||
};
|
||||
|
||||
layout(binding = 0) buffer SB_RW_1 {
|
||||
layout(binding = 0, std430) buffer SB_RW_1 {
|
||||
int arg_0;
|
||||
} sb_rw;
|
||||
void atomicMin_8e38dc() {
|
||||
|
|
|
@ -5,7 +5,7 @@ struct SB_RW {
|
|||
uint arg_0;
|
||||
};
|
||||
|
||||
layout(binding = 0) buffer SB_RW_1 {
|
||||
layout(binding = 0, std430) buffer SB_RW_1 {
|
||||
uint arg_0;
|
||||
} sb_rw;
|
||||
void atomicMin_c67a74() {
|
||||
|
@ -27,7 +27,7 @@ struct SB_RW {
|
|||
uint arg_0;
|
||||
};
|
||||
|
||||
layout(binding = 0) buffer SB_RW_1 {
|
||||
layout(binding = 0, std430) buffer SB_RW_1 {
|
||||
uint arg_0;
|
||||
} sb_rw;
|
||||
void atomicMin_c67a74() {
|
||||
|
|
|
@ -5,7 +5,7 @@ struct SB_RW {
|
|||
uint arg_0;
|
||||
};
|
||||
|
||||
layout(binding = 0) buffer SB_RW_1 {
|
||||
layout(binding = 0, std430) buffer SB_RW_1 {
|
||||
uint arg_0;
|
||||
} sb_rw;
|
||||
void atomicOr_5e95d4() {
|
||||
|
@ -27,7 +27,7 @@ struct SB_RW {
|
|||
uint arg_0;
|
||||
};
|
||||
|
||||
layout(binding = 0) buffer SB_RW_1 {
|
||||
layout(binding = 0, std430) buffer SB_RW_1 {
|
||||
uint arg_0;
|
||||
} sb_rw;
|
||||
void atomicOr_5e95d4() {
|
||||
|
|
|
@ -5,7 +5,7 @@ struct SB_RW {
|
|||
int arg_0;
|
||||
};
|
||||
|
||||
layout(binding = 0) buffer SB_RW_1 {
|
||||
layout(binding = 0, std430) buffer SB_RW_1 {
|
||||
int arg_0;
|
||||
} sb_rw;
|
||||
void atomicOr_8d96a0() {
|
||||
|
@ -27,7 +27,7 @@ struct SB_RW {
|
|||
int arg_0;
|
||||
};
|
||||
|
||||
layout(binding = 0) buffer SB_RW_1 {
|
||||
layout(binding = 0, std430) buffer SB_RW_1 {
|
||||
int arg_0;
|
||||
} sb_rw;
|
||||
void atomicOr_8d96a0() {
|
||||
|
|
|
@ -5,7 +5,7 @@ struct SB_RW {
|
|||
uint arg_0;
|
||||
};
|
||||
|
||||
layout(binding = 0) buffer SB_RW_1 {
|
||||
layout(binding = 0, std430) buffer SB_RW_1 {
|
||||
uint arg_0;
|
||||
} sb_rw;
|
||||
void atomicStore_cdc29e() {
|
||||
|
@ -27,7 +27,7 @@ struct SB_RW {
|
|||
uint arg_0;
|
||||
};
|
||||
|
||||
layout(binding = 0) buffer SB_RW_1 {
|
||||
layout(binding = 0, std430) buffer SB_RW_1 {
|
||||
uint arg_0;
|
||||
} sb_rw;
|
||||
void atomicStore_cdc29e() {
|
||||
|
|
|
@ -5,7 +5,7 @@ struct SB_RW {
|
|||
int arg_0;
|
||||
};
|
||||
|
||||
layout(binding = 0) buffer SB_RW_1 {
|
||||
layout(binding = 0, std430) buffer SB_RW_1 {
|
||||
int arg_0;
|
||||
} sb_rw;
|
||||
void atomicStore_d1e9a6() {
|
||||
|
@ -27,7 +27,7 @@ struct SB_RW {
|
|||
int arg_0;
|
||||
};
|
||||
|
||||
layout(binding = 0) buffer SB_RW_1 {
|
||||
layout(binding = 0, std430) buffer SB_RW_1 {
|
||||
int arg_0;
|
||||
} sb_rw;
|
||||
void atomicStore_d1e9a6() {
|
||||
|
|
|
@ -5,7 +5,7 @@ struct SB_RW {
|
|||
int arg_0;
|
||||
};
|
||||
|
||||
layout(binding = 0) buffer SB_RW_1 {
|
||||
layout(binding = 0, std430) buffer SB_RW_1 {
|
||||
int arg_0;
|
||||
} sb_rw;
|
||||
void atomicSub_051100() {
|
||||
|
@ -27,7 +27,7 @@ struct SB_RW {
|
|||
int arg_0;
|
||||
};
|
||||
|
||||
layout(binding = 0) buffer SB_RW_1 {
|
||||
layout(binding = 0, std430) buffer SB_RW_1 {
|
||||
int arg_0;
|
||||
} sb_rw;
|
||||
void atomicSub_051100() {
|
||||
|
|
|
@ -5,7 +5,7 @@ struct SB_RW {
|
|||
uint arg_0;
|
||||
};
|
||||
|
||||
layout(binding = 0) buffer SB_RW_1 {
|
||||
layout(binding = 0, std430) buffer SB_RW_1 {
|
||||
uint arg_0;
|
||||
} sb_rw;
|
||||
void atomicSub_15bfc9() {
|
||||
|
@ -27,7 +27,7 @@ struct SB_RW {
|
|||
uint arg_0;
|
||||
};
|
||||
|
||||
layout(binding = 0) buffer SB_RW_1 {
|
||||
layout(binding = 0, std430) buffer SB_RW_1 {
|
||||
uint arg_0;
|
||||
} sb_rw;
|
||||
void atomicSub_15bfc9() {
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue