2022-02-23 21:18:09 +00:00
|
|
|
#version 310 es
|
|
|
|
|
2023-03-06 18:25:08 +00:00
|
|
|
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
|
|
|
|
uvec3 inner;
|
|
|
|
} prevent_dce;
|
|
|
|
|
2022-02-23 21:18:09 +00:00
|
|
|
void insertBits_87826b() {
|
2022-11-02 20:40:23 +00:00
|
|
|
uvec3 res = uvec3(3u);
|
2023-03-06 18:25:08 +00:00
|
|
|
prevent_dce.inner = res;
|
2022-02-23 21:18:09 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
vec4 vertex_main() {
|
|
|
|
insertBits_87826b();
|
2022-06-01 01:11:59 +00:00
|
|
|
return vec4(0.0f);
|
2022-02-23 21:18:09 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void main() {
|
2022-04-22 21:25:02 +00:00
|
|
|
gl_PointSize = 1.0;
|
2022-02-23 21:18:09 +00:00
|
|
|
vec4 inner_result = vertex_main();
|
|
|
|
gl_Position = inner_result;
|
|
|
|
gl_Position.y = -(gl_Position.y);
|
|
|
|
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
#version 310 es
|
|
|
|
precision mediump float;
|
|
|
|
|
2023-03-06 18:25:08 +00:00
|
|
|
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
|
|
|
|
uvec3 inner;
|
|
|
|
} prevent_dce;
|
|
|
|
|
2022-02-23 21:18:09 +00:00
|
|
|
void insertBits_87826b() {
|
2022-11-02 20:40:23 +00:00
|
|
|
uvec3 res = uvec3(3u);
|
2023-03-06 18:25:08 +00:00
|
|
|
prevent_dce.inner = res;
|
2022-02-23 21:18:09 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void fragment_main() {
|
|
|
|
insertBits_87826b();
|
|
|
|
}
|
|
|
|
|
|
|
|
void main() {
|
|
|
|
fragment_main();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
#version 310 es
|
|
|
|
|
2023-03-06 18:25:08 +00:00
|
|
|
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
|
|
|
|
uvec3 inner;
|
|
|
|
} prevent_dce;
|
|
|
|
|
2022-02-23 21:18:09 +00:00
|
|
|
void insertBits_87826b() {
|
2022-11-02 20:40:23 +00:00
|
|
|
uvec3 res = uvec3(3u);
|
2023-03-06 18:25:08 +00:00
|
|
|
prevent_dce.inner = res;
|
2022-02-23 21:18:09 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void compute_main() {
|
|
|
|
insertBits_87826b();
|
|
|
|
}
|
|
|
|
|
|
|
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
|
|
|
void main() {
|
|
|
|
compute_main();
|
|
|
|
return;
|
|
|
|
}
|