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8525ff29da6b005381abe94023a303edc0f39c44
This change overhauls the Robustness transform to support three modes,
per address space:
* ignore - Disable robustness checks for the address space
* clamp - Clamp indices / texture args to ensure they're in
bounds. This was the old behavior, and continues to
be the default.
* predicate - Condition all indexing / textureLoad / textureStore /
atomic* operations on the bounds check. If any
dependent value is out of bounds, then the operation
is skipped.
This change also fixes multiple expression evaluation of the texture
builtin 'level' argument.
Change-Id: I2e300ddff2c8d3183a9701f06985ce1b262baf2c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122343
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Ben Clayton <bclayton@chromium.org>
Commit-Queue: Ben Clayton <bclayton@chromium.org>
Dawn, a WebGPU implementation
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard.
More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- The
webgpu.hversion that Dawn implements. - A C++ wrapper for the
webgpu.h.
- The
- A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
- A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
- Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.
Helpful links:
- Dawn bug tracker if you find issues with Dawn.
- Tint bug tracker if you find issues with Tint.
- Dawn's mailing list for other discussions related to Dawn.
- Dawn's source code
- Dawn's Matrix chatroom for live discussion around contributing or using Dawn.
- WebGPU's Matrix chatroom
- Tint mirror for standalone usage.
Documentation table of content
Developer documentation:
- Dawn overview
- Building
- Contributing
- Code of Conduct
- Testing Dawn
- Debugging Dawn
- Dawn's infrastructure
- Dawn errors
- Tint experimental extensions
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Status
(TODO)
License
Apache 2.0 Public License, please see LICENSE.
Disclaimer
This is not an officially supported Google product.
Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Languages
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