dawn-cmake/test/tint/builtins/textureLoad/texture_param.wgsl

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@group(1) @binding(0) var arg_0: texture_2d<i32>;
fn textureLoad2d(texture: texture_2d<i32>, coords: vec2<i32>, level: i32) -> vec4<i32> {
return textureLoad(texture, coords, level);
}
fn doTextureLoad() {
var res: vec4<i32> = textureLoad2d(arg_0, vec2<i32>(), 0);
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
doTextureLoad();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
doTextureLoad();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
doTextureLoad();
}