#version 310 es
precision mediump float;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
float get_f32() {
return 1.0f;
void f() {
vec2 v2 = vec2(get_f32());
vec3 v3 = vec3(get_f32());
vec4 v4 = vec4(get_f32());