|
#version 310 es
|
|
precision mediump float;
|
|
|
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
|
void unused_entry_point() {
|
|
return;
|
|
}
|
|
float get_f32() {
|
|
return 1.0f;
|
|
}
|
|
|
|
void f() {
|
|
vec2 v2 = vec2(get_f32());
|
|
vec3 v3 = vec3(get_f32());
|
|
vec4 v4 = vec4(get_f32());
|
|
}
|
|
|