dawn-cmake/test/tint/ptr_ref/load/global/i32.spvasm.expected.wgsl

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WebGPU Shading Language
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var<private> I : i32 = 0i;
fn main_1() {
let x_9 : i32 = I;
let x_11 : i32 = (x_9 + 1i);
return;
}
@stage(compute) @workgroup_size(1, 1, 1)
fn main() {
main_1();
}