2022-01-06 15:31:21 +00:00
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#version 310 es
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precision mediump float;
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2022-01-24 17:17:22 +00:00
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uniform highp isampler2D t_s;
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2022-01-06 15:31:21 +00:00
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void tint_symbol() {
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2022-01-24 17:17:22 +00:00
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ivec4 res = textureGather(t_s, vec2(0.0f, 0.0f), 3);
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2022-01-06 15:31:21 +00:00
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return;
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}
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void main() {
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tint_symbol();
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}
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