34 lines
665 B
WebGPU Shading Language
34 lines
665 B
WebGPU Shading Language
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[[block]]
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struct buf0 {
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one : vec2<f32>;
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};
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[[group(0), binding(0)]] var<uniform> x_6 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var mixed : vec2<f32>;
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let x_30 : vec2<f32> = x_6.one;
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mixed = mix(vec2<f32>(1.0, 1.0), x_30, vec2<f32>(0.5, 0.5));
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let x_33 : vec2<f32> = mixed;
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if (all((x_33 == vec2<f32>(1.0, 1.0)))) {
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let x_40 : f32 = mixed.x;
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x_GLF_color = vec4<f32>(x_40, 0.0, 0.0, 1.0);
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} else {
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x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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