52 lines
1.5 KiB
HLSL
52 lines
1.5 KiB
HLSL
|
cbuffer cbuffer_x_6 : register(b1, space0) {
|
||
|
uint4 x_6[3];
|
||
|
};
|
||
|
cbuffer cbuffer_x_8 : register(b2, space0) {
|
||
|
uint4 x_8[1];
|
||
|
};
|
||
|
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||
|
cbuffer cbuffer_x_10 : register(b0, space0) {
|
||
|
uint4 x_10[2];
|
||
|
};
|
||
|
|
||
|
void main_1() {
|
||
|
float f = 0.0f;
|
||
|
const float x_37 = asfloat(x_6[1].x);
|
||
|
const float x_39 = asfloat(x_8[0].x);
|
||
|
const float x_42 = asfloat(x_6[2].x);
|
||
|
const float x_44 = asfloat(x_8[0].x);
|
||
|
const float x_49 = asfloat(x_8[0].y);
|
||
|
f = (((x_37 * x_39) + (x_42 * round(x_44))) + x_49);
|
||
|
const float x_51 = f;
|
||
|
const uint scalar_offset = ((16u * uint(0))) / 4;
|
||
|
const float x_53 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]);
|
||
|
if ((x_51 == x_53)) {
|
||
|
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
|
||
|
const int x_59 = asint(x_10[scalar_offset_1 / 4][scalar_offset_1 % 4]);
|
||
|
const int x_62 = asint(x_10[1].x);
|
||
|
const int x_65 = asint(x_10[1].x);
|
||
|
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
|
||
|
const int x_68 = asint(x_10[scalar_offset_2 / 4][scalar_offset_2 % 4]);
|
||
|
x_GLF_color = float4(float(x_59), float(x_62), float(x_65), float(x_68));
|
||
|
} else {
|
||
|
const int x_72 = asint(x_10[1].x);
|
||
|
const float x_73 = float(x_72);
|
||
|
x_GLF_color = float4(x_73, x_73, x_73, x_73);
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
struct main_out {
|
||
|
float4 x_GLF_color_1;
|
||
|
};
|
||
|
struct tint_symbol {
|
||
|
float4 x_GLF_color_1 : SV_Target0;
|
||
|
};
|
||
|
|
||
|
tint_symbol main() {
|
||
|
main_1();
|
||
|
const main_out tint_symbol_1 = {x_GLF_color};
|
||
|
const tint_symbol tint_symbol_5 = {tint_symbol_1.x_GLF_color_1};
|
||
|
return tint_symbol_5;
|
||
|
}
|