dawn-cmake/test/vk-gl-cts/graphicsfuzz/frag-coord-func-call-and-ifs/0-opt.wgsl.expected.hlsl

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2021-07-23 13:10:12 +00:00
cbuffer cbuffer_x_9 : register(b0, space0) {
uint4 x_9[1];
};
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float x_43 = 0.0f;
float x_44 = 0.0f;
float x_45 = 0.0f;
int x_46 = 0;
int zero = 0;
float2 param = float2(0.0f, 0.0f);
float2 temp = float2(0.0f, 0.0f);
const float4 x_47 = gl_FragCoord;
param = float2(x_47.x, x_47.y);
while (true) {
const float x_54 = param.y;
if ((x_54 < 50.0f)) {
const float x_60 = asfloat(x_9[0].y);
x_44 = x_60;
} else {
x_44 = 0.0f;
}
const float x_61 = x_44;
x_43 = x_61;
const float x_63 = gl_FragCoord.y;
const float x_65 = ((x_63 < 50.0f) ? 1.0f : 0.0f);
x_45 = x_65;
if (((x_61 - x_65) < 1.0f)) {
x_46 = 0;
break;
}
x_46 = 1;
break;
{
if (false) {
} else {
break;
}
}
}
const int x_70 = x_46;
zero = x_70;
if ((x_70 == 1)) {
return;
}
x_GLF_color = float4(0.0f, 1.0f, 1.0f, 1.0f);
const float x_75 = gl_FragCoord.x;
const float x_77 = asfloat(x_9[0].x);
if ((x_75 >= x_77)) {
const float x_82 = gl_FragCoord.y;
if ((x_82 >= 0.0f)) {
const float x_87 = asfloat(x_9[0].y);
x_GLF_color.x = x_87;
}
}
const float x_90 = gl_FragCoord.y;
if ((x_90 >= 0.0f)) {
const float x_95 = asfloat(x_9[0].x);
x_GLF_color.y = x_95;
}
const float4 x_97 = gl_FragCoord;
const float2 x_98 = float2(x_97.x, x_97.y);
const float2 x_101 = float2(x_98.x, x_98.y);
temp = x_101;
if ((x_101.y >= 0.0f)) {
const float x_107 = asfloat(x_9[0].x);
x_GLF_color.z = x_107;
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_3 = {x_GLF_color};
const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1};
return tint_symbol_5;
}
int alwaysZero_vf2_(inout float2 coord) {
float a = 0.0f;
float x_110 = 0.0f;
float b = 0.0f;
const float x_112 = coord.y;
if ((x_112 < 50.0f)) {
const float x_118 = asfloat(x_9[0].y);
x_110 = x_118;
} else {
x_110 = 0.0f;
}
const float x_119 = x_110;
a = x_119;
const float x_121 = gl_FragCoord.y;
const float x_123 = ((x_121 < 50.0f) ? 1.0f : 0.0f);
b = x_123;
if (((x_119 - x_123) < 1.0f)) {
return 0;
}
return 1;
}