105 lines
2.4 KiB
HLSL
105 lines
2.4 KiB
HLSL
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static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
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cbuffer cbuffer_x_10 : register(b0, space0) {
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uint4 x_10[1];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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float func_() {
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bool alwaysFalse = false;
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float4 value = float4(0.0f, 0.0f, 0.0f, 0.0f);
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float2 a = float2(0.0f, 0.0f);
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int i = 0;
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bool x_121 = false;
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bool x_122_phi = false;
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const float x_71 = gl_FragCoord.x;
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alwaysFalse = (x_71 < -1.0f);
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if (alwaysFalse) {
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const float2 x_76 = a;
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const float4 x_77 = value;
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value = float4(x_76.x, x_76.y, x_77.z, x_77.w);
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}
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if (!(alwaysFalse)) {
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const float2 x_84 = asfloat(x_10[0].xy);
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const float4 x_85 = value;
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value = float4(x_84.x, x_84.y, x_85.z, x_85.w);
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}
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const float4 x_87 = gl_FragCoord;
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const float4 x_89 = value;
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const float4 x_93 = value;
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const float2 x_95 = (((float2(x_87.x, x_87.y) * float2(x_89.x, x_89.y)) * float2(2.0f, 2.0f)) + float2(x_93.x, x_93.y));
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const float4 x_96 = value;
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value = float4(x_96.x, x_96.y, x_95.x, x_95.y);
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i = 0;
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while (true) {
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const int x_102 = i;
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const float x_104 = asfloat(x_10[0].y);
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if ((x_102 < (int(x_104) + 1))) {
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} else {
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break;
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}
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value.x = float(i);
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{
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i = (i + 1);
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}
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}
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const float x_115 = value.x;
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const bool x_116 = (x_115 == 1.0f);
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x_122_phi = x_116;
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if (x_116) {
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const float x_120 = value.y;
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x_121 = (x_120 == 1.0f);
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x_122_phi = x_121;
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}
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if (x_122_phi) {
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return 1.0f;
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} else {
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return 0.0f;
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}
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return 0.0f;
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}
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void main_1() {
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int count = 0;
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int i_1 = 0;
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count = 0;
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i_1 = 0;
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while (true) {
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const int x_51 = i_1;
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const float x_53 = asfloat(x_10[0].y);
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if ((x_51 < (int(x_53) + 1))) {
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} else {
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break;
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}
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const float x_58 = func_();
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count = (count + int(x_58));
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{
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i_1 = (i_1 + 1);
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}
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}
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if ((count == 2)) {
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x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
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x_GLF_color = float4(0.0f, 0.0f, 0.0f, 1.0f);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 gl_FragCoord_param : SV_Position;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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const main_out tint_symbol_3 = {x_GLF_color};
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const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.x_GLF_color_1};
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return tint_symbol_6;
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}
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