105 lines
2.4 KiB
HLSL
105 lines
2.4 KiB
HLSL
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
cbuffer cbuffer_x_10 : register(b0, space0) {
|
|
uint4 x_10[1];
|
|
};
|
|
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
|
|
float func_() {
|
|
bool alwaysFalse = false;
|
|
float4 value = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
float2 a = float2(0.0f, 0.0f);
|
|
int i = 0;
|
|
bool x_121 = false;
|
|
bool x_122_phi = false;
|
|
const float x_71 = gl_FragCoord.x;
|
|
alwaysFalse = (x_71 < -1.0f);
|
|
if (alwaysFalse) {
|
|
const float2 x_76 = a;
|
|
const float4 x_77 = value;
|
|
value = float4(x_76.x, x_76.y, x_77.z, x_77.w);
|
|
}
|
|
if (!(alwaysFalse)) {
|
|
const float2 x_84 = asfloat(x_10[0].xy);
|
|
const float4 x_85 = value;
|
|
value = float4(x_84.x, x_84.y, x_85.z, x_85.w);
|
|
}
|
|
const float4 x_87 = gl_FragCoord;
|
|
const float4 x_89 = value;
|
|
const float4 x_93 = value;
|
|
const float2 x_95 = (((float2(x_87.x, x_87.y) * float2(x_89.x, x_89.y)) * float2(2.0f, 2.0f)) + float2(x_93.x, x_93.y));
|
|
const float4 x_96 = value;
|
|
value = float4(x_96.x, x_96.y, x_95.x, x_95.y);
|
|
i = 0;
|
|
while (true) {
|
|
const int x_102 = i;
|
|
const float x_104 = asfloat(x_10[0].y);
|
|
if ((x_102 < (int(x_104) + 1))) {
|
|
} else {
|
|
break;
|
|
}
|
|
value.x = float(i);
|
|
{
|
|
i = (i + 1);
|
|
}
|
|
}
|
|
const float x_115 = value.x;
|
|
const bool x_116 = (x_115 == 1.0f);
|
|
x_122_phi = x_116;
|
|
if (x_116) {
|
|
const float x_120 = value.y;
|
|
x_121 = (x_120 == 1.0f);
|
|
x_122_phi = x_121;
|
|
}
|
|
if (x_122_phi) {
|
|
return 1.0f;
|
|
} else {
|
|
return 0.0f;
|
|
}
|
|
return 0.0f;
|
|
}
|
|
|
|
void main_1() {
|
|
int count = 0;
|
|
int i_1 = 0;
|
|
count = 0;
|
|
i_1 = 0;
|
|
while (true) {
|
|
const int x_51 = i_1;
|
|
const float x_53 = asfloat(x_10[0].y);
|
|
if ((x_51 < (int(x_53) + 1))) {
|
|
} else {
|
|
break;
|
|
}
|
|
const float x_58 = func_();
|
|
count = (count + int(x_58));
|
|
{
|
|
i_1 = (i_1 + 1);
|
|
}
|
|
}
|
|
if ((count == 2)) {
|
|
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
|
|
} else {
|
|
x_GLF_color = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
float4 x_GLF_color_1;
|
|
};
|
|
struct tint_symbol_1 {
|
|
float4 gl_FragCoord_param : SV_Position;
|
|
};
|
|
struct tint_symbol_2 {
|
|
float4 x_GLF_color_1 : SV_Target0;
|
|
};
|
|
|
|
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
|
|
const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
|
|
gl_FragCoord = gl_FragCoord_param;
|
|
main_1();
|
|
const main_out tint_symbol_3 = {x_GLF_color};
|
|
const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.x_GLF_color_1};
|
|
return tint_symbol_6;
|
|
}
|