7 lines
270 B
WebGPU Shading Language
7 lines
270 B
WebGPU Shading Language
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[[stage(compute), workgroup_size(1)]]
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fn f() {
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let a = mat4x2<f32>(vec2<f32>(-1., -2.), vec2<f32>(-3., -4.), vec2<f32>(-5., -6.), vec2<f32>(-7., -8.));
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let b = mat2x4<f32>(vec4<f32>(1., 2., 3., 4.), vec4<f32>(5., 6., 7., 8.));
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let r : mat2x2<f32> = a * b;
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}
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