7 lines
288 B
WebGPU Shading Language
7 lines
288 B
WebGPU Shading Language
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[[stage(compute), workgroup_size(1)]]
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fn f() {
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let a = mat3x3<f32>(vec3<f32>( 1., 2., 3.), vec3<f32>( 4., 5., 6.), vec3<f32>( 7., 8., 9.));
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let b = mat3x3<f32>(vec3<f32>(-1., -2., -3.), vec3<f32>(-4., -5., -6.), vec3<f32>(-7., -8., -9.));
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let r : mat3x3<f32> = a - b;
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}
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