dawn-cmake/test/shader_io/interpolate_integers.wgsl.e...

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struct Interface {
int i;
uint u;
int4 vi;
uint4 vu;
float4 pos;
};
struct tint_symbol {
nointerpolation int i : TEXCOORD0;
nointerpolation uint u : TEXCOORD1;
nointerpolation int4 vi : TEXCOORD2;
nointerpolation uint4 vu : TEXCOORD3;
float4 pos : SV_Position;
};
Interface vert_main_inner() {
const Interface tint_symbol_4 = (Interface)0;
return tint_symbol_4;
}
tint_symbol vert_main() {
const Interface inner_result = vert_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.i = inner_result.i;
wrapper_result.u = inner_result.u;
wrapper_result.vi = inner_result.vi;
wrapper_result.vu = inner_result.vu;
wrapper_result.pos = inner_result.pos;
return wrapper_result;
}
struct tint_symbol_2 {
nointerpolation int i : TEXCOORD0;
nointerpolation uint u : TEXCOORD1;
nointerpolation int4 vi : TEXCOORD2;
nointerpolation uint4 vu : TEXCOORD3;
float4 pos : SV_Position;
};
struct tint_symbol_3 {
int value : SV_Target0;
};
int frag_main_inner(Interface inputs) {
return inputs.i;
}
tint_symbol_3 frag_main(tint_symbol_2 tint_symbol_1) {
const Interface tint_symbol_5 = {tint_symbol_1.i, tint_symbol_1.u, tint_symbol_1.vi, tint_symbol_1.vu, tint_symbol_1.pos};
const int inner_result_1 = frag_main_inner(tint_symbol_5);
tint_symbol_3 wrapper_result_1 = (tint_symbol_3)0;
wrapper_result_1.value = inner_result_1;
return wrapper_result_1;
}