66 lines
1.4 KiB
WebGPU Shading Language
66 lines
1.4 KiB
WebGPU Shading Language
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type Arr = [[stride(16)]] array<i32, 3>;
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struct buf0 {
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x_GLF_uniform_int_values : Arr;
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};
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[[group(0), binding(0)]] var<uniform> x_6 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var a : i32;
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var i : i32;
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let x_26 : i32 = x_6.x_GLF_uniform_int_values[2];
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a = x_26;
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let x_28 : i32 = x_6.x_GLF_uniform_int_values[2];
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i = x_28;
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loop {
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let x_33 : i32 = i;
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let x_35 : i32 = x_6.x_GLF_uniform_int_values[0];
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if ((x_33 < x_35)) {
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} else {
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break;
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}
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let x_38 : i32 = i;
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switch(x_38) {
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case 0, -1: {
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let x_42 : i32 = x_6.x_GLF_uniform_int_values[1];
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a = x_42;
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}
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default: {
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}
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}
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continuing {
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let x_43 : i32 = i;
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i = (x_43 + 1);
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}
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}
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let x_45 : i32 = a;
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let x_47 : i32 = x_6.x_GLF_uniform_int_values[1];
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if ((x_45 == x_47)) {
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let x_53 : i32 = x_6.x_GLF_uniform_int_values[1];
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let x_56 : i32 = x_6.x_GLF_uniform_int_values[2];
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let x_59 : i32 = x_6.x_GLF_uniform_int_values[2];
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let x_62 : i32 = x_6.x_GLF_uniform_int_values[1];
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x_GLF_color = vec4<f32>(f32(x_53), f32(x_56), f32(x_59), f32(x_62));
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} else {
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let x_66 : i32 = x_6.x_GLF_uniform_int_values[2];
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let x_67 : f32 = f32(x_66);
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x_GLF_color = vec4<f32>(x_67, x_67, x_67, x_67);
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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