dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-for-switch-fallthrough/0-opt.wgsl

66 lines
1.4 KiB
WebGPU Shading Language

type Arr = [[stride(16)]] array<i32, 3>;
struct buf0 {
x_GLF_uniform_int_values : Arr;
};
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var a : i32;
var i : i32;
let x_26 : i32 = x_6.x_GLF_uniform_int_values[2];
a = x_26;
let x_28 : i32 = x_6.x_GLF_uniform_int_values[2];
i = x_28;
loop {
let x_33 : i32 = i;
let x_35 : i32 = x_6.x_GLF_uniform_int_values[0];
if ((x_33 < x_35)) {
} else {
break;
}
let x_38 : i32 = i;
switch(x_38) {
case 0, -1: {
let x_42 : i32 = x_6.x_GLF_uniform_int_values[1];
a = x_42;
}
default: {
}
}
continuing {
let x_43 : i32 = i;
i = (x_43 + 1);
}
}
let x_45 : i32 = a;
let x_47 : i32 = x_6.x_GLF_uniform_int_values[1];
if ((x_45 == x_47)) {
let x_53 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_56 : i32 = x_6.x_GLF_uniform_int_values[2];
let x_59 : i32 = x_6.x_GLF_uniform_int_values[2];
let x_62 : i32 = x_6.x_GLF_uniform_int_values[1];
x_GLF_color = vec4<f32>(f32(x_53), f32(x_56), f32(x_59), f32(x_62));
} else {
let x_66 : i32 = x_6.x_GLF_uniform_int_values[2];
let x_67 : f32 = f32(x_66);
x_GLF_color = vec4<f32>(x_67, x_67, x_67, x_67);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}