dawn-cmake/test/tint/shadowing/short_names/renamer/function.wgsl.expected.fxc....

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int vec4f() {
return 0;
}
float vec2f(int i) {
return float(i);
}
bool vec2i(float f) {
return bool(f);
}
struct tint_symbol_1 {
uint VertexIndex : SV_VertexID;
};
struct tint_symbol_2 {
float4 value : SV_Position;
};
float4 main_inner(uint VertexIndex) {
const float4 tint_symbol_3 = (0.0f).xxxx;
const float4 tint_symbol_4 = (1.0f).xxxx;
const int tint_symbol_5 = vec4f();
const float tint_symbol_6 = vec2f(tint_symbol_5);
const bool tint_symbol_7 = vec2i(tint_symbol_6);
return (tint_symbol_7 ? tint_symbol_4 : tint_symbol_3);
}
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float4 inner_result = main_inner(tint_symbol.VertexIndex);
tint_symbol_2 wrapper_result = (tint_symbol_2)0;
wrapper_result.value = inner_result;
return wrapper_result;
}