67 lines
1.4 KiB
Plaintext
67 lines
1.4 KiB
Plaintext
|
#version 310 es
|
||
|
|
||
|
ivec3 tint_extract_bits(ivec3 v, uint offset, uint count) {
|
||
|
uint s = min(offset, 32u);
|
||
|
uint e = min(32u, (s + count));
|
||
|
return bitfieldExtract(v, int(s), int((e - s)));
|
||
|
}
|
||
|
|
||
|
void extractBits_e04f5d() {
|
||
|
ivec3 res = tint_extract_bits(ivec3(0, 0, 0), 1u, 1u);
|
||
|
}
|
||
|
|
||
|
vec4 vertex_main() {
|
||
|
extractBits_e04f5d();
|
||
|
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
||
|
}
|
||
|
|
||
|
void main() {
|
||
|
vec4 inner_result = vertex_main();
|
||
|
gl_Position = inner_result;
|
||
|
gl_Position.y = -(gl_Position.y);
|
||
|
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||
|
return;
|
||
|
}
|
||
|
#version 310 es
|
||
|
precision mediump float;
|
||
|
|
||
|
ivec3 tint_extract_bits(ivec3 v, uint offset, uint count) {
|
||
|
uint s = min(offset, 32u);
|
||
|
uint e = min(32u, (s + count));
|
||
|
return bitfieldExtract(v, int(s), int((e - s)));
|
||
|
}
|
||
|
|
||
|
void extractBits_e04f5d() {
|
||
|
ivec3 res = tint_extract_bits(ivec3(0, 0, 0), 1u, 1u);
|
||
|
}
|
||
|
|
||
|
void fragment_main() {
|
||
|
extractBits_e04f5d();
|
||
|
}
|
||
|
|
||
|
void main() {
|
||
|
fragment_main();
|
||
|
return;
|
||
|
}
|
||
|
#version 310 es
|
||
|
|
||
|
ivec3 tint_extract_bits(ivec3 v, uint offset, uint count) {
|
||
|
uint s = min(offset, 32u);
|
||
|
uint e = min(32u, (s + count));
|
||
|
return bitfieldExtract(v, int(s), int((e - s)));
|
||
|
}
|
||
|
|
||
|
void extractBits_e04f5d() {
|
||
|
ivec3 res = tint_extract_bits(ivec3(0, 0, 0), 1u, 1u);
|
||
|
}
|
||
|
|
||
|
void compute_main() {
|
||
|
extractBits_e04f5d();
|
||
|
}
|
||
|
|
||
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||
|
void main() {
|
||
|
compute_main();
|
||
|
return;
|
||
|
}
|