void select_b04721() {
uint3 res = (false ? uint3(0u, 0u, 0u) : uint3(0u, 0u, 0u));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
select_b04721();
return float4(0.0f, 0.0f, 0.0f, 0.0f);
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
void fragment_main() {
return;
[numthreads(1, 1, 1)]
void compute_main() {