struct tint_symbol {
float4 value : SV_Position;
};
void max_85e6bc() {
int4 res = max(int4(0, 0, 0, 0), int4(0, 0, 0, 0));
}
tint_symbol vertex_main() {
max_85e6bc();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
void fragment_main() {
return;
[numthreads(1, 1, 1)]
void compute_main() {