dawn-cmake/test/intrinsics/gen/transpose/4dc9a1.wgsl.expected.hlsl

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struct tint_symbol {
float4 value : SV_Position;
};
void transpose_4dc9a1() {
float3x2 res = transpose(float2x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f));
}
tint_symbol vertex_main() {
transpose_4dc9a1();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
transpose_4dc9a1();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
transpose_4dc9a1();
return;
}