26 lines
442 B
HLSL
26 lines
442 B
HLSL
|
struct tint_symbol {
|
||
|
float4 value : SV_Position;
|
||
|
};
|
||
|
|
||
|
void transpose_4dc9a1() {
|
||
|
float3x2 res = transpose(float2x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f));
|
||
|
}
|
||
|
|
||
|
tint_symbol vertex_main() {
|
||
|
transpose_4dc9a1();
|
||
|
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
|
||
|
return tint_symbol_1;
|
||
|
}
|
||
|
|
||
|
void fragment_main() {
|
||
|
transpose_4dc9a1();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
[numthreads(1, 1, 1)]
|
||
|
void compute_main() {
|
||
|
transpose_4dc9a1();
|
||
|
return;
|
||
|
}
|
||
|
|