dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-int-div-round-to-zero/0-opt.wgsl.expected.hlsl

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2021-07-23 13:10:12 +00:00
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[3];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
int a = 0;
const int x_28 = asint(x_6[1].x);
a = x_28;
const int x_29 = a;
const int x_31 = asint(x_6[2].x);
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_37 = asint(x_6[scalar_offset / 4][scalar_offset % 4]);
if (((int2(x_29, x_29) / int2(x_31, 63677)).y == x_37)) {
const int x_43 = asint(x_6[2].x);
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const int x_46 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const int x_49 = asint(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]);
const int x_52 = asint(x_6[2].x);
x_GLF_color = float4(float(x_43), float(x_46), float(x_49), float(x_52));
} else {
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
const int x_56 = asint(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]);
const float x_57 = float(x_56);
x_GLF_color = float4(x_57, x_57, x_57, x_57);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_3;
}