45 lines
836 B
HLSL
45 lines
836 B
HLSL
|
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||
|
cbuffer cbuffer_x_6 : register(b0, space0) {
|
||
|
uint4 x_6[1];
|
||
|
};
|
||
|
|
||
|
void main_1() {
|
||
|
int j = 0;
|
||
|
float x_41 = 0.0f;
|
||
|
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
|
||
|
while (true) {
|
||
|
const float x_32 = asfloat(x_6[0].x);
|
||
|
j = int(x_32);
|
||
|
while (true) {
|
||
|
if ((j < 2)) {
|
||
|
} else {
|
||
|
break;
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
{
|
||
|
x_41 = asfloat(x_6[0].y);
|
||
|
if ((0.0f > x_41)) {
|
||
|
} else {
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
const int x_43 = int(x_41);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
struct main_out {
|
||
|
float4 x_GLF_color_1;
|
||
|
};
|
||
|
struct tint_symbol {
|
||
|
float4 x_GLF_color_1 : SV_Target0;
|
||
|
};
|
||
|
|
||
|
tint_symbol main() {
|
||
|
main_1();
|
||
|
const main_out tint_symbol_1 = {x_GLF_color};
|
||
|
const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
|
||
|
return tint_symbol_3;
|
||
|
}
|