dawn-cmake/test/vk-gl-cts/graphicsfuzz/while-function-always-false/0-opt.wgsl.expected.hlsl

45 lines
836 B
HLSL

static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[1];
};
void main_1() {
int j = 0;
float x_41 = 0.0f;
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
while (true) {
const float x_32 = asfloat(x_6[0].x);
j = int(x_32);
while (true) {
if ((j < 2)) {
} else {
break;
}
return;
}
{
x_41 = asfloat(x_6[0].y);
if ((0.0f > x_41)) {
} else {
break;
}
}
}
const int x_43 = int(x_41);
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_3;
}