dawn-cmake/test/intrinsics/gen/unpack2x16float/32a5cf.wgsl.expected.hlsl

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struct tint_symbol {
float4 value : SV_Position;
};
void unpack2x16float_32a5cf() {
uint tint_tmp = 1u;
float2 res = f16tof32(uint2(tint_tmp & 0xffff, tint_tmp >> 16));
}
tint_symbol vertex_main() {
unpack2x16float_32a5cf();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
unpack2x16float_32a5cf();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
unpack2x16float_32a5cf();
return;
}