72 lines
2.0 KiB
HLSL
72 lines
2.0 KiB
HLSL
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static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
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cbuffer cbuffer_x_8 : register(b0, space0) {
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uint4 x_8[1];
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};
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cbuffer cbuffer_x_11 : register(b1, space0) {
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uint4 x_11[3];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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int f1_() {
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int a = 0;
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int i = 0;
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a = 256;
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const float x_65 = gl_FragCoord.y;
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const float x_67 = asfloat(x_8[scalar_offset / 4][scalar_offset % 4]);
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if ((x_65 > x_67)) {
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a = (a + 1);
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}
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i = countbits(a);
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const int x_75 = i;
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const int x_77 = asint(x_11[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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if ((x_75 < x_77)) {
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const uint scalar_offset_2 = ((16u * uint(0))) / 4;
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const int x_82 = asint(x_11[scalar_offset_2 / 4][scalar_offset_2 % 4]);
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return x_82;
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}
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return i;
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}
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void main_1() {
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int a_1 = 0;
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const int x_38 = f1_();
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a_1 = x_38;
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const int x_39 = a_1;
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const int x_41 = asint(x_11[2].x);
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if ((x_39 == x_41)) {
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const uint scalar_offset_3 = ((16u * uint(0))) / 4;
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const int x_47 = asint(x_11[scalar_offset_3 / 4][scalar_offset_3 % 4]);
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const int x_50 = asint(x_11[1].x);
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const int x_53 = asint(x_11[1].x);
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const uint scalar_offset_4 = ((16u * uint(0))) / 4;
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const int x_56 = asint(x_11[scalar_offset_4 / 4][scalar_offset_4 % 4]);
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x_GLF_color = float4(float(x_47), float(x_50), float(x_53), float(x_56));
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} else {
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const int x_60 = asint(x_11[1].x);
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const float x_61 = float(x_60);
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x_GLF_color = float4(x_61, x_61, x_61, x_61);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 gl_FragCoord_param : SV_Position;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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const main_out tint_symbol_3 = {x_GLF_color};
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const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.x_GLF_color_1};
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return tint_symbol_6;
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}
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