2021-07-23 13:10:12 +00:00
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#include <metal_stdlib>
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using namespace metal;
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struct tint_padded_array_element {
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/* 0x0000 */ float el;
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/* 0x0004 */ int8_t tint_pad[12];
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};
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struct tint_array_wrapper {
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/* 0x0000 */ tint_padded_array_element arr[3];
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};
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struct buf0 {
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/* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values;
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};
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struct tint_padded_array_element_1 {
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/* 0x0000 */ int el;
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/* 0x0004 */ int8_t tint_pad_1[12];
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};
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struct tint_array_wrapper_1 {
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/* 0x0000 */ tint_padded_array_element_1 arr[3];
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};
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struct buf1 {
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/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf0& x_6, constant buf1& x_10, thread float4* const tint_symbol_4) {
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float f0 = 0.0f;
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float f1 = 0.0f;
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int i = 0;
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bool x_63 = false;
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bool x_64_phi = false;
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float const x_34 = x_6.x_GLF_uniform_float_values.arr[0].el;
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f0 = x_34;
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float const x_36 = x_6.x_GLF_uniform_float_values.arr[0].el;
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f1 = x_36;
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int const x_38 = x_10.x_GLF_uniform_int_values.arr[1].el;
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i = x_38;
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while (true) {
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int const x_43 = i;
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int const x_45 = x_10.x_GLF_uniform_int_values.arr[0].el;
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if ((x_43 < x_45)) {
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} else {
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break;
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}
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float const x_48 = f0;
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f0 = fabs((1.100000024f * x_48));
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float const x_51 = f0;
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f1 = x_51;
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{
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int const x_52 = i;
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2021-07-30 08:22:58 +00:00
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i = (x_52 + 1);
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2021-07-23 13:10:12 +00:00
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}
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}
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float const x_54 = f1;
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float const x_56 = x_6.x_GLF_uniform_float_values.arr[1].el;
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bool const x_57 = (x_54 > x_56);
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x_64_phi = x_57;
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if (x_57) {
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float const x_60 = f1;
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float const x_62 = x_6.x_GLF_uniform_float_values.arr[2].el;
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x_63 = (x_60 < x_62);
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x_64_phi = x_63;
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}
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bool const x_64 = x_64_phi;
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if (x_64) {
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int const x_69 = x_10.x_GLF_uniform_int_values.arr[2].el;
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int const x_72 = x_10.x_GLF_uniform_int_values.arr[1].el;
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int const x_75 = x_10.x_GLF_uniform_int_values.arr[1].el;
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int const x_78 = x_10.x_GLF_uniform_int_values.arr[2].el;
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*(tint_symbol_4) = float4(float(x_69), float(x_72), float(x_75), float(x_78));
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} else {
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int const x_82 = x_10.x_GLF_uniform_int_values.arr[1].el;
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float const x_83 = float(x_82);
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*(tint_symbol_4) = float4(x_83, x_83, x_83, x_83);
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}
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return;
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}
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fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]], constant buf1& x_10 [[buffer(1)]]) {
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thread float4 tint_symbol_5 = 0.0f;
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main_1(x_6, x_10, &(tint_symbol_5));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
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tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_3;
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}
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