dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-unused-access-past-matr.../0-opt.wgsl.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ float el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[3];
};
struct buf1 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values;
};
struct tint_padded_array_element_1 {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad_1[12];
};
struct tint_array_wrapper_1 {
/* 0x0000 */ tint_padded_array_element_1 arr[4];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf1& x_6, constant buf0& x_8, thread float4* const tint_symbol_5) {
float4x3 m43 = float4x3(0.0f);
tint_array_wrapper sums = {};
int i = 0;
int a = 0;
int x_67_phi = 0;
float const x_44 = x_6.x_GLF_uniform_float_values.arr[1].el;
float3 const x_48 = float3(0.0f, 0.0f, 0.0f);
m43 = float4x3(float3(x_44, 0.0f, 0.0f), float3(0.0f, x_44, 0.0f), float3(0.0f, 0.0f, x_44), float3(0.0f, 0.0f, 0.0f));
int const x_51 = x_8.x_GLF_uniform_int_values.arr[0].el;
int const x_53 = x_8.x_GLF_uniform_int_values.arr[0].el;
float const x_55 = x_6.x_GLF_uniform_float_values.arr[0].el;
m43[x_51][x_53] = x_55;
float const x_58 = x_6.x_GLF_uniform_float_values.arr[0].el;
float const x_60 = x_6.x_GLF_uniform_float_values.arr[0].el;
float const x_62 = x_6.x_GLF_uniform_float_values.arr[0].el;
tint_array_wrapper const tint_symbol_3 = {.arr={{.el=x_58}, {.el=x_60}, {.el=x_62}}};
sums = tint_symbol_3;
int const x_65 = x_8.x_GLF_uniform_int_values.arr[0].el;
i = x_65;
x_67_phi = x_65;
while (true) {
int const x_67 = x_67_phi;
int const x_73 = x_8.x_GLF_uniform_int_values.arr[3].el;
if ((x_67 < x_73)) {
} else {
break;
}
int const x_77 = x_8.x_GLF_uniform_int_values.arr[0].el;
int const x_79 = x_8.x_GLF_uniform_int_values.arr[0].el;
float const x_81 = m43[x_67][x_79];
float const x_83 = sums.arr[x_77].el;
sums.arr[x_77].el = (x_83 + x_81);
{
int const x_68 = (x_67 + 1);
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i = x_68;
x_67_phi = x_68;
}
}
int const x_87 = x_8.x_GLF_uniform_int_values.arr[1].el;
if ((x_87 == 1)) {
a = 4;
int const x_92 = x_8.x_GLF_uniform_int_values.arr[2].el;
int const x_94 = x_8.x_GLF_uniform_int_values.arr[0].el;
float const x_96 = m43[4][x_94];
float const x_98 = sums.arr[x_92].el;
sums.arr[x_92].el = (x_98 + x_96);
}
int const x_102 = x_8.x_GLF_uniform_int_values.arr[1].el;
float const x_104 = sums.arr[x_102].el;
int const x_106 = x_8.x_GLF_uniform_int_values.arr[0].el;
float const x_108 = sums.arr[x_106].el;
float const x_111 = x_6.x_GLF_uniform_float_values.arr[2].el;
if (((x_104 + x_108) == x_111)) {
int const x_117 = x_8.x_GLF_uniform_int_values.arr[0].el;
int const x_120 = x_8.x_GLF_uniform_int_values.arr[1].el;
int const x_123 = x_8.x_GLF_uniform_int_values.arr[1].el;
int const x_126 = x_8.x_GLF_uniform_int_values.arr[0].el;
*(tint_symbol_5) = float4(float(x_117), float(x_120), float(x_123), float(x_126));
} else {
int const x_130 = x_8.x_GLF_uniform_int_values.arr[1].el;
float const x_131 = float(x_130);
*(tint_symbol_5) = float4(x_131, x_131, x_131, x_131);
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf1& x_6 [[buffer(1)]], constant buf0& x_8 [[buffer(0)]]) {
thread float4 tint_symbol_6 = 0.0f;
main_1(x_6, x_8, &(tint_symbol_6));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_6};
tint_symbol_1 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_4;
}