#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ int two;
};
struct main_out {
float4 x_GLF_color_1;
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
void main_1(thread float4* const tint_symbol_4) {
int a = 0;
int i = 0;
a = 0;
i = 0;
while (true) {
int const x_30 = i;
if ((x_30 < 2)) {
} else {
break;
}
int const x_33 = i;
a = ((x_33 | -2) - 1);
{
int const x_36 = i;
i = (x_36 + 1);
int const x_38 = a;
if ((x_38 == -2)) {
*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
return;
fragment tint_symbol_1 tint_symbol() {
thread float4 tint_symbol_5 = 0.0f;
main_1(&(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;