26 lines
520 B
WebGPU Shading Language
26 lines
520 B
WebGPU Shading Language
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@group(1) @binding(0) var arg_0: texture_2d<i32>;
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fn textureLoad2d(texture: texture_2d<i32>, coords: vec2<i32>, level: i32) -> vec4<i32> {
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return textureLoad(texture, coords, level);
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}
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fn doTextureLoad() {
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var res: vec4<i32> = textureLoad2d(arg_0, vec2<i32>(), 0);
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}
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@stage(vertex)
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fn vertex_main() -> @builtin(position) vec4<f32> {
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doTextureLoad();
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return vec4<f32>();
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}
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@stage(fragment)
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fn fragment_main() {
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doTextureLoad();
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}
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@stage(compute) @workgroup_size(1)
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fn compute_main() {
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doTextureLoad();
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}
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