38 lines
1.0 KiB
Plaintext
38 lines
1.0 KiB
Plaintext
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#include <metal_stdlib>
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using namespace metal;
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int4 textureLoad2d(texture2d<int, access::sample> tint_symbol, int2 coords, int level) {
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return tint_symbol.read(uint2(coords), level);
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}
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void doTextureLoad(texture2d<int, access::sample> tint_symbol_2) {
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int4 res = textureLoad2d(tint_symbol_2, int2(), 0);
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}
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struct tint_symbol_1 {
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float4 value [[position]];
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};
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float4 vertex_main_inner(texture2d<int, access::sample> tint_symbol_3) {
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doTextureLoad(tint_symbol_3);
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return float4();
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}
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vertex tint_symbol_1 vertex_main(texture2d<int, access::sample> tint_symbol_4 [[texture(0)]]) {
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float4 const inner_result = vertex_main_inner(tint_symbol_4);
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tint_symbol_1 wrapper_result = {};
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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fragment void fragment_main(texture2d<int, access::sample> tint_symbol_5 [[texture(0)]]) {
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doTextureLoad(tint_symbol_5);
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return;
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}
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kernel void compute_main(texture2d<int, access::sample> tint_symbol_6 [[texture(0)]]) {
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doTextureLoad(tint_symbol_6);
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return;
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}
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