2021-07-26 11:46:47 +00:00
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intrinsics/gen/textureLoad/fdebd0.wgsl:29:24 warning: use of deprecated intrinsic
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var res: vec4<u32> = textureLoad(arg_0, vec2<i32>(), 1);
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^^^^^^^^^^^
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2021-06-04 20:41:47 +00:00
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[[group(1), binding(0)]] var arg_0 : texture_storage_2d_array<rgba8uint, read>;
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2021-06-03 11:26:17 +00:00
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fn textureLoad_fdebd0() {
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var res : vec4<u32> = textureLoad(arg_0, vec2<i32>(), 1);
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}
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[[stage(vertex)]]
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2021-06-04 17:31:48 +00:00
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fn vertex_main() -> [[builtin(position)]] vec4<f32> {
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2021-06-03 11:26:17 +00:00
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textureLoad_fdebd0();
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2021-06-04 17:31:48 +00:00
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return vec4<f32>();
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2021-06-03 11:26:17 +00:00
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}
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[[stage(fragment)]]
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fn fragment_main() {
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textureLoad_fdebd0();
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}
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2021-06-29 18:39:44 +00:00
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[[stage(compute), workgroup_size(1)]]
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2021-06-03 11:26:17 +00:00
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fn compute_main() {
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textureLoad_fdebd0();
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}
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