dawn-cmake/src/backend/ToBackend.h

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// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef BACKEND_TOBACKEND_H_
#define BACKEND_TOBACKEND_H_
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#include "backend/Forward.h"
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namespace backend {
// ToBackendTraits implements the mapping from base type to member type of BackendTraits
template<typename T, typename BackendTraits>
struct ToBackendTraits;
template<typename BackendTraits>
struct ToBackendTraits<BindGroupBase, BackendTraits> {
using BackendType = typename BackendTraits::BindGroupType;
};
template<typename BackendTraits>
struct ToBackendTraits<BindGroupLayoutBase, BackendTraits> {
using BackendType = typename BackendTraits::BindGroupLayoutType;
};
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template<typename BackendTraits>
struct ToBackendTraits<BlendStateBase, BackendTraits> {
using BackendType = typename BackendTraits::BlendStateType;
};
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template<typename BackendTraits>
struct ToBackendTraits<BufferBase, BackendTraits> {
using BackendType = typename BackendTraits::BufferType;
};
template<typename BackendTraits>
struct ToBackendTraits<BufferViewBase, BackendTraits> {
using BackendType = typename BackendTraits::BufferViewType;
};
template<typename BackendTraits>
struct ToBackendTraits<CommandBufferBase, BackendTraits> {
using BackendType = typename BackendTraits::CommandBufferType;
};
template<typename BackendTraits>
struct ToBackendTraits<ComputePipelineBase, BackendTraits> {
using BackendType = typename BackendTraits::ComputePipelineType;
};
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template<typename BackendTraits>
struct ToBackendTraits<DepthStencilStateBase, BackendTraits> {
using BackendType = typename BackendTraits::DepthStencilStateType;
};
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template<typename BackendTraits>
struct ToBackendTraits<DeviceBase, BackendTraits> {
using BackendType = typename BackendTraits::DeviceType;
};
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template<typename BackendTraits>
struct ToBackendTraits<FramebufferBase, BackendTraits> {
using BackendType = typename BackendTraits::FramebufferType;
};
template<typename BackendTraits>
struct ToBackendTraits<InputStateBase, BackendTraits> {
using BackendType = typename BackendTraits::InputStateType;
};
template<typename BackendTraits>
struct ToBackendTraits<PipelineLayoutBase, BackendTraits> {
using BackendType = typename BackendTraits::PipelineLayoutType;
};
template<typename BackendTraits>
struct ToBackendTraits<QueueBase, BackendTraits> {
using BackendType = typename BackendTraits::QueueType;
};
template<typename BackendTraits>
struct ToBackendTraits<RenderPassBase, BackendTraits> {
using BackendType = typename BackendTraits::RenderPassType;
};
template<typename BackendTraits>
struct ToBackendTraits<RenderPipelineBase, BackendTraits> {
using BackendType = typename BackendTraits::RenderPipelineType;
};
template<typename BackendTraits>
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struct ToBackendTraits<SamplerBase, BackendTraits> {
using BackendType = typename BackendTraits::SamplerType;
};
template<typename BackendTraits>
struct ToBackendTraits<ShaderModuleBase, BackendTraits> {
using BackendType = typename BackendTraits::ShaderModuleType;
};
template<typename BackendTraits>
struct ToBackendTraits<TextureBase, BackendTraits> {
using BackendType = typename BackendTraits::TextureType;
};
template<typename BackendTraits>
struct ToBackendTraits<SwapChainBase, BackendTraits> {
using BackendType = typename BackendTraits::SwapChainType;
};
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template<typename BackendTraits>
struct ToBackendTraits<TextureViewBase, BackendTraits> {
using BackendType = typename BackendTraits::TextureViewType;
};
// ToBackendBase implements conversion to the given BackendTraits
// To use it in a backend, use the following:
// template<typename T>
// auto ToBackend(T&& common) -> decltype(ToBackendBase<MyBackendTraits>(common)) {
// return ToBackendBase<MyBackendTraits>(common);
// }
template<typename BackendTraits, typename T>
Ref<typename ToBackendTraits<T, BackendTraits>::BackendType>& ToBackendBase(Ref<T>& common) {
return reinterpret_cast<Ref<typename ToBackendTraits<T, BackendTraits>::BackendType>&>(common);
}
template<typename BackendTraits, typename T>
const Ref<typename ToBackendTraits<T, BackendTraits>::BackendType>& ToBackendBase(const Ref<T>& common) {
return reinterpret_cast<const Ref<typename ToBackendTraits<T, BackendTraits>::BackendType>&>(common);
}
template<typename BackendTraits, typename T>
typename ToBackendTraits<T, BackendTraits>::BackendType* ToBackendBase(T* common) {
return reinterpret_cast<typename ToBackendTraits<T, BackendTraits>::BackendType*>(common);
}
template<typename BackendTraits, typename T>
const typename ToBackendTraits<T, BackendTraits>::BackendType* ToBackendBase(const T* common) {
return reinterpret_cast<const typename ToBackendTraits<T, BackendTraits>::BackendType*>(common);
}
}
#endif // BACKEND_TOBACKEND_H_